Current Products

Hello all,

Current products are as follows (With more in the coming days):

3D Coat 4- Volume #9-Voxels III
3D Coat 4- Volume #9-Voxels III
In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- Stamp Mode, Chapter 3- Stamp Mode with Moveable Brush, Chapter 4- Clone Tool, Chapter 5- Cut and Clone Tool, Chapter 6- Vox Extrude Tool and the Freeze Tool, Chapter 7- Vox Layer Tool, Chapter 8- Axial Tool, Chapter 9- Instancer Tool, Chapter 10- Curves Tool, Chapter 11- Spikes Tool, Chapter 12- Snake Tool, Chapter 13- Final. Running Time: 1 hrs. 50 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #8- Voxels II
3D Coat 4- Volume #8- Voxels II
In this eighth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Cut-Off Tool, Chapter 3- Measure Tool, Chapter 4- Pick Tool, Chapter 5- Pose Tool, Chapter 6- Move Tool, Chapter 7- Hide Tool, Chapter 8- Cell Tool, Chapter 9- Transform Tool, Chapter 10- Split Tool, Chapter 11- Final. Running Time: 1 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Version 4- Volume #7- VOXELS I
3D Coat Version 4- Volume #7- VOXELS I
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Voxel Orientation, Chapter 3- Grow Tool, Chapter 4- Smooth Tool, Chapter 5- Fill Tool, Chapter 6- Clay Tool, Chapter 7- Carve Tool, Chapter 8- Blob Tool, Chapter 9- Build and Extrude Tool, Chapter 10- Sphere Tool, Chapter 11- Plane Tool, Chapter 12- Scrape Tool, Chapter 13- Smudge Tool, Chapter 14- Final. Running Time: 1 hrs. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #6-Retopology II
3D Coat 4- Volume #6-Retopology II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson goes through a project based tutorial of Retopologizing a Triceratops dinosaur head with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Preparing your Model for Retopology, Chapter 3- Importing your Mesh into 3D Coat for Retopology, Chapter 4- Where to Start and Initial Project Set-Up, Chapter 5- Creating the Initial Polygons for the Eye Socket and Nasal Passage, Chapter 6- Top Skull Horn, Chapter 7- Top Nose Horn, Chapter 8- Mouth Loop, Chapter 9- Frill Horns, Chapter 10- Connecting Base Retopo Areas (Part One), Chapter 11- Connecting Base Retopo Areas (Part Two), Chapter 12- Connecting Base Retopo Areas (Part Three), Chapter 13- Connecting Base Retopo Areas (Part Four), Chapter 14- Connecting Base Retopo Areas (Part Five), Chapter 15- Connecting Base Retopo Areas (Part Six), Chapter 16- Connecting Base Retopo Areas (Part Seven), Chapter 17- Connecting the Frill Horn Retopo Areas, Chapter 18- Converting High Poly to Low Poly Mesh Areas, Chapter 19- Fill Polys into the Frill Front Area, Chapter 20- Neck Retopo, Chapter 21- Top Horn Completion, Chapter 22- Fill Polys in Eye Socket, Chapter 23- Finish Frill Horn, Chapter 24- Export Final Retopo Mesh to Lightwave, Chapter 25- Import Retopo Mesh into Lightwave, Mirror Head, and Final. Running Time: 5 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #5-Retopology I
3D Coat 4- Volume #5-Retopology I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Importing and Retopology Room, Chapter 3- Virtual Mirror Mode, Chapter 4- Points and Faces Tool, Chapter 5- Quads Tool, Chapter 6- Cap Tool, Chapter 7- Strokes Tool (Part One), Chapter 8- Strokes Tool (Part Two), Chapter 9- Delete Polygons, Chapter 10- Brush Tool, Chapter 11- Delete Edges Tool, Chapter 12- Collapse Tool, Chapter 13- Split Rings Tool, Chapter 14- Move Vertices Tool, Chapter 15- Slide Edges Tool, Chapter 16- Add Split Tool, Chapter 17- Relax Tool, Chapter 18- Subdivide Tool, Chapter 19- Symmetry Tool, Chapter 20- Clear Tool, Chapter 21-Import and Export Retopo Meshes, Chapter 22- Final. Running Time: 2 hrs. 20 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4)
Price: $19.00
3D Coat V4-Volume #3-UV Mapping I
3D Coat V4-Volume #3-UV Mapping I
In this third video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful UV Mapping tools. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- How to Mark UV Seams, UV Checker, UV Preview, Chapter 3- Edge Loops Vs. Mark Seams Tool, Chapter 4- How to Select and Deselect UV Seams, Chapter 5- Auto Seams Tool, Chapter 6- Sharp Seams Tool, Chapter 7- UV Preview Window Navigation (Zoom In, Zoom Out, Pan Left, Right, Up, Down), Chapter 8- Polygon, Edge,Vertice Selection, Chapter 9- Manipulator Tool, Chapter 10- Brush and Tweak Modes, Chapter 11- Adjust UVs with Checkerboard Tool, Chapter 12- Final. Running Time: 1 hr. 50 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #2-Getting Started II
3D Coat 4- Volume #2-Getting Started II
In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop Down Tab. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Polygonal Vs. Sub-D Objects in 3D Coat, Chapter 3- Importance of Using the Source Positions Setting with Sub-D Objects, Chapter 4- Sub-D Import for "Per Pixel Painting" and "Micro Vertex Painting", Chapter 5- How to Export Low and High Polygon Sub-D Meshes, Chapter 6- How to Export a Displacement Maps in 3DC, Chapter 7- How to Set-Up a Displacement Node in Lightwave 3D, Chapter 8- How to Import Textures from other Sources for Use in 3D Coat, Chapter 9- How to Export a Single Color and Normal Map in 3D Coat, Chapter 10- How to Export a Single Displacement Map in 3D Coat. Running Time: 2 hrs. 48 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #1-Getting Started
3D Coat 4- Volume #1-Getting Started
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting or Models, Creating Quick UV Maps, Voxel Sculpting Introduction, Retopology Introduction, and Exporting Color, Specular and Normals Maps. Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- Quick Start Panel, Chapter 3- How to Import and Auto-UV Map Models in 3D Coat, Chapter 4- How to Import a Model and Keep the Original UV Map, Chapter 5- How to Save a 3D Coat Project, Chapter 6- How to Export Color, Specular, and Normal Maps to use in other 3D Software, Chapter 7- How to Rename the Surface Node, Chapter 8- Voxels Introduction, Chapter 9- Retopology Introduction, Chapter 10- Mirror Head in Lightwave 3D, Chapter 11- Import Retopology Mesh into 3D Coat, Chapter 12- Final. Running Time: 1 hr. 54 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Version 3 -Complete Collection (15 Titles)
3D Coat Version 3 -Complete Collection (15 Titles)
This Video Collection contains 15 of our "3D Coat Version 3" titles. Hours and hours of detailed training covering: Voxel Sculpting, Retopology, Autoretopology, Normal Maps, Displacement Maps, Color Maps, Painting with Photos, Paint Tools, Brushes, Alpha Brushes and full Project Based Tutorials. The Project Based Tutorials include: Dinosaur Detailing, Voxel Sculpting a Dragon, Elephant Detailing, Female Character Texturing and Sci-Fi Detailing a Space Fighter. The ultimate collection to get you started using this powerful piece of software.
Price: $129.00
3D Coat 3.7 Sci-Fi Bundle Pack
3D Coat 3.7 Sci-Fi Bundle Pack
Titles Included: 1) 2D Sci-Fi Alpha Brush Collection Volume #1, 2) 3D Coat 3.7-UV Mapping a StarFighter -Quick Method, 3) 3D Coat 3.7- StarFighter Detailing Volume #1- Normal Maps, 4) 3D Coat 3.7- StarFighter Detailing Volume #2- Color Maps, 5) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #1, 6) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #2
Price: $99.00
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing.
Price: $19.00
3D Coat- Painting Tools and Alpha Brushes Volume #2
3D Coat- Painting Tools and Alpha Brushes Volume #2
In this second volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hr. 14 mins., Resolution: 1920 x 1080 pixels), Video Format: MP4 (.mp4) Video, Level: Beginner & Up
Price: $19.00
3D Coat- Painting Tools and Alpha Brushes Volume #1
3D Coat- Painting Tools and Alpha Brushes Volume #1
In this first volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models.
Price: $19.00
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
Price: $19.00
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
Price: $49.00
3D Coat Super Bundle Pack (9 Videos)
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools. Course Length: 54 Hours Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $99.00
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly. Table of Contents for Photo Painting II Chapter 1- Intro Chapter 2- Importing the Lightwave Mesh into 3D Coat Chapter 3- Project Organization and Overview Chapter 4- Painting a Base Skin Texture (Part One) Chapter 5- Painting a Base Skin Texture (Part Two) Chapter 6- Painting a Base Skin Texture (Part Three) Chapter 7- Painting a Base Skin Texture (Part Four) Chapter 8- Painting a Base Skin Texture (Part Five) Chapter 9- Painting Around the Eye and the Distort Image Tool (Part One) Chapter 10- Painting Around the Eye and the Distort Image Tool (Part Two) Chapter 11- Painting Around the Eye and the Distort Image Tool (Part Three) Chapter 12- Painting Nose and Lips Chapter 13- Painting the Side of the Face and the Ears Chapter 14- Touching Up the Ears and the Side of the Face Chapter 15- Painting the Front of the Neck and Back of the Head Chapter 16- Painting the Chest and Stomach Chapter 17- Painting the Thighs Chapter 18- Painting the Shins Chapter 19- Painting the Inside of the Thighs Chapter 20- Painting Inside of Shins Chapter 21- Painting the Outside of the Legs Chapter 22- Painting the Chest and the Ribs Chapter 23- Painting the Armpit Area Chapter 24- Painting the Back Chapter 25- Painting the Back of the Legs Chapter 26- Painting Inside of the Legs: Touch-ups Chapter 27- Painting the Inside of the Arms Chapter 28- Painting the Back of the Arms Chapter 29- Painting the Palms of the Hands Chapter 30- Painting the Backs of the Hands Chapter 31- Painting the Bottoms of the Arms Chapter 32- Painting the Bottoms of the Feet Chapter 33- Painting the Tops of the Feet Chapter 34- Merging All Paint Layers Chapter 35- Duplicating Merged Layer Chapter 36- Correcting Blending Errors (Part One) Chapter 37- Correcting Blending Errors (Part Two) Chapter 38- Correcting Blending Errors (Part Three) Chapter 39- Correcting Blending Errors (Part Four) Chapter 40- Correcting Blending Errors (Part Five) Chapter 41- Cleaning Up the Hand Chapter 42- Cleaning Up Finger Nails Chapter 43- Cleaning Up the Feet Chapter 44- Exporting the Mesh and Texture Map from 3D Coat Chapter 45- Importing Mesh into Lightwave 3D Chapter 46- Test Renders in Layout Level: Beginner Running Time: 7 hrs 6 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
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DAZ 3D Model Creation- The Dark Art
DAZ 3D Model Creation- The Dark Art
Would you like to Earn Money from Selling 3D Models on the Internet? If so, this video course is designed to teach you how to do just that. One of the largest 3D content market places on the internet is www.daz3d.com. DAZ Studio is a "FREE" piece of 3D Software that you can download from DAZ3D.com that is used by thousands and thousands of people all over the world. Sounds complicated? Well don't worry in this course we will take you step-by-step on: Getting started with DAZ Studio UI (User Interface), Optimizing/Exporting Your Models for Import into DAZ, Converting/Adjusting your Models in DAZ Studio, Submission Guidelines, Dealing with the tricky DAZ File/Runtime(Texture) Folder Structure, Marketing and more!! Although this course is designed for anyone who wishes to create models for DAZ3D.com we will be using Lightwave 3D as our starting point demonstrate model/optimization and object file export. But once again the principles shown can be used in all other software packages to get your 3D models into DAZ Studio. *Please Note: Although this video tutorial is meant as a "Stand-Alone" Product it is also considered as Volume #5 of the "DDO for Lightwave Users" Series. Converting models and textures over to DAZ Studio for the purpose of Selling them on DAZ3D.com is part of the DDO series. Table of Contents for DAZ 3D Model Creation Chapter 1- Intro, Chapter 2- Basic DAZ Publishing Info Orientation, Chapter 3- DAZ UI (User Interface) Layouts and Menu Tabs, Chapter 4- IPR (Interactive Progressive Rendering) Image Preview, View Modes, Add Camera, Chapter 5- Draw Style Options Menu and Deleting Cameras, Chapter 6- Navigating View Modes (Pan, Orbit, Dolly Zoom, Frame Selection), Chapter 7- Item Selection and Transforms (Translation, Rotation, Scale), Chapter 8- Multiple Item Selection, Item Groups, Parenting Items, Chapter 9- Surface Selection Tool, Chapter 10- Item Duplication and Node Instances, Chapter 11- Create Primitives, Surfacing Primitives, Grouping Primitives, Chapter 12- Lights and Glowing Surfaces (Ambient Color and Strength), Chapter 13- Diffuse Color Vs Ambient Color (Glow Issue), Chapter 14- Rendering Product Images, Chapter 15- DAZ Content Library and Submission File Folder Structure, Chapter 16- Mesh Optimization (Tips on Triangles, Quads, Non-Planer Polys, UVs, and More), Chapter 17- FBX Export from Lightwave 3D and Proper UV Islands, Chapter 18- Import FBX into DAZ and Tweaking Surfaces, Chapter 19- Creating a Product Base Directory for your Files, Chapter 20- Runtime Texture Folder Structure Set-Up, Chapter 21- Setting Your Author/Artist Name in the Preferences Menu, Chapter 22- Props/Environments and Materials Folder Structure Creation, Chapter 23- Saving Prop Assets with Correct File Path and Settings, Chapter 24- Reassigning Texture File Paths to the Runtime Texture Folder, Chapter 25- Creating a Material Preset in the Materials Folder, Chapter 26- Zipping Up Your Product Folder and DAZ PASS Website, Chapter 27- Saving Multiple Item Products, Chapter 28- Helpful Websites for Selling Products on the Internet. Chapter 29- Final. Running Time: 7 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels) . Video Format: MP4 (.mp4), Level: Beginner.
Price: $29.00
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #2- Getting Started II
Lightwave 2015- Volume #2- Getting Started II
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Backdrop Color, Chapter 3- Gradient Backdrop Colors, Chapter 4- How to Animate the Backdrop Color (Part One), Chapter 5- How to Animate the Backdrop Color (Part Two), Chapter 6- Backdrop Image Concepts, Chapter 7- How to Resize Backdrop Images, Chapter 8- Camera View Background Modes, Chapter 9- OpenGL Image Resolution Settings, Chapter 10- How to Use an Image Sequence as a Background, Chapter 11- Foreground Image Concepts and Tools, Chapter 12- Foreground Image Set-Up in Adobe Photoshop, Chapter 13- How to Create 3D Images with an Alpha Channel to Export to Photoshop, Chapter 14- Final. Running Time: 2 hrs. 16 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Substance Painter for Lightwave Users- Volume #2- Getting Started II
Substance Painter for Lightwave Users- Volume #2- Getting Started II
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Lazy Mouse, Chapter 3- Bump Material Mode and Brush Settings, Chapter 4- Particle Brush Introduction, Chapter 5- Tool Presets, Chapter 6- Creating your own Brush and Material Presets, Chapter 7- Exporting Textures from Substance Painter to Use in Lightwave and Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015- Volume #1- Getting Started I
Lightwave 2015- Volume #1- Getting Started I
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is Lightwave?, Chapter 3- Layout Vs. Modeler, Chapter 4- Lightwave's Hub, Chapter 5- Selecting Items in Layout (Loading, Positioning, Rotating), Chapter 6- Creating Your First Animation, Chapter 7- How to Render Your First Animation, Chapter 8- Space Scene Project and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 2015 Bundle Pack (12 Volumes)
Lightwave 2015 Bundle Pack (12 Volumes)

Price: $99.00
Substance Painter for Lightwave Users- Volume #1- Getting Started I
Substance Painter for Lightwave Users- Volume #1- Getting Started I
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #1, Chapter 1- Intro, Chapter 2- What is Substance Painter?, Chapter 3- User Interface (UI) Orientation, Chapter 4- 3D Viewer Navigation (Rotate, Move, and Zoom-In/Out), Chapter 5- 2D Viewer Navigation (Rotate, Move, Zoom-In/Out, Show Entire Mesh), Chapter 6- How to Rotate the Environment Map, Chapter 7- Viewer Setting Modes, Chapter 8- Mesh Normal View, Chapter 9- Environment Map Settings, Chapter 10- How to Open and Close a Project, Chapter 11- Preparing Models in Lightwave, Chapter 12- Importing Box Primitive into Substance Painter, Chapter 13- Correcting the Smoothing Issue for the Ball Primitive, Chapter 14- Correcting NGons in your Models, Chapter 15- Correcting Non-Planar Polygons in your Models, Chapter 16- Painting Introduction (Layers and Fill Layers), Chapter 17- Final. Running Time: 2 hrs. 7 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #4- Getting Started IV
DDO for Lightwave Users- Volume #4- Getting Started IV
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this fourth volume we'll be demonstrating how to create amazing "input normal maps" with another external software package called "NDO" which is part of the Quixel Suite. Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using NDO's unique normal map creation tools. In Volumes #5 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Input Map Creation, Chapter 3- NDO Introduction (Part One), Chapter 4- NDO Introduction (Part Two), Chapter 5- NDO Introduction (Part Three), Chapter 6- NDO Introduction (Part Four), Chapter 7- Wall Panel Creation (Part One), Chapter 8- Wall Panel Creation (Part Two), Chapter 9- Wall Panel Creation (Part Three), Chapter 10- Wall Panel Test in DDO, Chapter 11- Export Final Baked Images, Chapter 12- Testing Images in Lightwave, Chapter 13- Final. Running Time: 2 hrs. 31 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #3- Getting Started III
DDO for Lightwave Users- Volume #3- Getting Started III
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools. In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping (with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Creating Input Normal Maps Using Other Software Packages, Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction, Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One), Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two), Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three), Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four), Chapter 8- Exporting Normal Map from 3D Coat, Chapter 9- Exporting Normal Map from 3D Coat, Chapter 10- Loading Input Maps in DDO, Chapter 11- Testing Normal Map with Smart Textures, Chapter 12- Normal Map Error, Chapter 13- Normal Map Input Fix, Chapter 14- Exporting Textures in DDO, Chapter 15- Testing Final Textures in Lightwave, Chapter 16- Final. Running Time: 3 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #2- Getting Started II
DDO for Lightwave Users- Volume #2- Getting Started II
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this second volume we'll continue to cover what's involved to set-up, creating input maps (Color ID Maps, Normal Maps, etc) and further your understanding of the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #3 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Assigning Polygon Colors to Create a Color ID Map, Chapter 3- Using Surface Baker in Layout to Bake Color ID Map, Chapter 4- Saving Extra File Formats of Color ID Map, Chapter 5- Creating Other Input Maps in XNormal, Chapter 6- Baking a Curvature Map in XNormal, Chapter 7- Multiple Surfaces Gotcha, Chapter 8- Select Surfaces in DDO, Chapter 9- ReBaking the Color ID Map with Anti-Aliasing Fix, Chapter 10- Import Corrected Color ID Map, Chapter 11- Baking Out Image Maps in DDO, Chapter 12- Testing Baked Image Maps in Lightwave, Chapter 13- How to Create a Color ID Map in a 3D Paint Program (3D Coat), Chapter 14- Testing the Color ID Map Created in 3D Coat, Chapter 15- Final. Running Time: 2 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
DDO for Lightwave Users- Volume #1- Getting Started I
DDO for Lightwave Users- Volume #1- Getting Started I
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is DDO?, Chapter 3- DDO Workflow/Pipeline for Lightwave, Chapter 4- Where to Download XNormal Software for Free, Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map, Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map, Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map, Chapter 8- Loading Input Map and Object File into DDO for Texturing, Chapter 9- How to Add a Material , Chapter 10- How to Add a Smart Material and Export your Baked Maps, Chapter 11- Testing Baked Maps in Lightwave, Chapter 12- How to Create Your Own Custom "Smart Materials", Chapter 13- Re-Using a Smart Material Preset on another Model, Chapter 14-Final. Running Time: 2 hrs. 36 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush  Bootcamp 2014 Series -Volume #6-Lightwave Integration II
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12
Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12
This bundle contains all 12 volumes of "Lightwave 11.5 Modeler Tools". Volumes #1 to 8 is designed for Tool-Based training. Volumes #9 to 12 are Project Based training. In the Project-Based section Lightwave Instructor Adam Gibson shows how to create a Gigantanosaurus dinosaur using Sub-D's.
Price: $99.00
Lightwave 11.5 Super Bundle-19 Video Titles
Lightwave 11.5 Super Bundle-19 Video Titles
This Bundle Contains 19 Lightwave 11.5 video titles: 1) Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4), 2) Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12, Lightwave 11.5 UV Mapping Essentials, Lightwave 11.5 UV Mapping a Creature, and Lightwave 11.5- UV Mapping a Human.
Price: $159.00
Lightwave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus
Lightwave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus
In Volumes 9, 10, 11, and 12 of our Lightwave 11.5 Modeler Series Lightwave Instructor Adam Gibson will take you through a complete Sub-D Character Modeling project broken up into four Modules (1 to 4) . From A to Z the creation of a Gigantonosaurus Dinosaur will be taught step by step in great detail all starting from a simple box primitive. The concepts and techniques used here in this extensive training course will give you the knowledge on how to create amazing characters, animals, beasts and monsters of your own. Some of the things you will learn from this course: 1) Sub-D Theory, 2) Setting Up Backdrop Images, Using the Internet to find useful images for your own projects, Box-Modeling Concepts, Quad-Patching, Creating Complex Geometry Starting from Basic Shapes, Redirecting Polygon Flow, Mesh Prepping/Cleaning/Optimizing/Tweaking and more. A great series for beginner 3D students or those who wish to improve their Sub-D Modeling skills with a minimal amount of tools. Bonus Content: 1) All Lightwave model files, Back-Drop Reference Images, and absolutely free our "Creature Eye Pack" texture collection (Retail Value- $19.00 US Funds). Running Time: Approx 12 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $35.00
Lightwave 11.5 Modeler Volume #8
Lightwave 11.5 Modeler Volume #8
In this Eighth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #8: Chapter 1- Intro, Chapter 2- Multi Text Tool, Chapter 3- Mirror X Tool, Chapter 4- Mirror Y Tool, Chapter 5- Mirror Z Tool, Chapter 6- Mirror Tool (Part One), Chapter 7- Mirror Tool (Part Two), Chapter 8- Clone Tool, Chapter 9- Rail Clone Tool, Chapter 10- Array Tool, Chapter 11- Final. Running Time:  2 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Volume #7
Lightwave 11.5 Modeler Volume #7
In this Seventh Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #7: Chapter 1- Intro, Chapter 2- Selection Modes, Chapter 3- Connected Tool, Chapter 4- Invert Selection Tool, Chapter 5- Expand and Contract Tool, Chapter 6- Select Loop Tool, Chapter 7- Select Next and Previous Loop, Chapter 8- Select Outline and Sel Switch, Chapter 9- Select Points, Edges, Polygons, Chapter 10- Change Selection Mode and Drop Selection, Chapter 11- Sel Outline Points and Sel Outline Edges, Chapter 12- Edges: Loop Expand and Loop Contract, Chapter 13- Sel Outline Edges and Sel Edge Border, Chapter 14- Sel Open Edges, Chapter 15- Pick Surface Tool, Chapter 16- Select Drop-down List, Chapter 17- Final. Running Time: 1 hrs. 37 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave Version 9 and 10 Complete Collection
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City

  30. Price: $99.00
Lightwave 11.5 Modeler Tools -Volume #6
Lightwave 11.5 Modeler Tools -Volume #6
In this Sixth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #6: Chapter 1- Intro, Chapter 2- Merge Points Tool, Chapter 3- Weld Tool, Chapter 4- Set Value Tool, Chapter 5- Extrude Tool, Chapter 6- Taper Tool, Chapter 7- Magnet Tool, Chapter 8- Unweld Tool, Chapter 9- Bridge Tool (Part One), Chapter 10- Bridge Tool (Part Two), Chapter 11- Connect Tool, Chapter 12- Delete Tool, Chapter 13- Final, Running Time: 2 hrs. 7mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
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