Current Products

Hello all,

Current products are as follows (With more in the coming days):

3D Coat Bundle-7 Training Videos-by Adam Gibson
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle includes the following 7 Video Titles: 3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
Price: $80.00
3D Coat 3.5 for Lightwave Users-Painting Color
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
3D Coat 3.5 Auto-Retopology for Lightwave Users
In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #1 for Lightwave Users
In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #2 for Lightwave Users - Project Suchomimus
In this second part videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 UV Mapping for Lightwave Users
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
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DDO for Lightwave Users- Volume #1- Getting Started I
DDO for Lightwave Users- Volume #1- Getting Started I
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is DDO?, Chapter 3- DDO Workflow/Pipeline for Lightwave, Chapter 4- Where to Download XNormal Software for Free, Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map, Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map, Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map, Chapter 8- Loading Input Map and Object File into DDO for Texturing, Chapter 9- How to Add a Material , Chapter 10- How to Add a Smart Material and Export your Baked Maps, Chapter 11- Testing Baked Maps in Lightwave, Chapter 12- How to Create Your Own Custom "Smart Materials", Chapter 13- Re-Using a Smart Material Preset on another Model, Chapter 14-Final. Running Time: 2 hrs. 36 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush  Bootcamp 2014 Series -Volume #6-Lightwave Integration II
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12
Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12
This bundle contains all 12 volumes of "Lightwave 11.5 Modeler Tools". Volumes #1 to 8 is designed for Tool-Based training. Volumes #9 to 12 are Project Based training. In the Project-Based section Lightwave Instructor Adam Gibson shows how to create a Gigantanosaurus dinosaur using Sub-D's.
Price: $99.00
Lightwave 11.5 Super Bundle-19 Video Titles
Lightwave 11.5 Super Bundle-19 Video Titles
This Bundle Contains 19 Lightwave 11.5 video titles: 1) Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4), 2) Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12, Lightwave 11.5 UV Mapping Essentials, Lightwave 11.5 UV Mapping a Creature, and Lightwave 11.5- UV Mapping a Human.
Price: $159.00
Lightwave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus
Lightwave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus
In Volumes 9, 10, 11, and 12 of our Lightwave 11.5 Modeler Series Lightwave Instructor Adam Gibson will take you through a complete Sub-D Character Modeling project broken up into four Modules (1 to 4) . From A to Z the creation of a Gigantonosaurus Dinosaur will be taught step by step in great detail all starting from a simple box primitive. The concepts and techniques used here in this extensive training course will give you the knowledge on how to create amazing characters, animals, beasts and monsters of your own. Some of the things you will learn from this course: 1) Sub-D Theory, 2) Setting Up Backdrop Images, Using the Internet to find useful images for your own projects, Box-Modeling Concepts, Quad-Patching, Creating Complex Geometry Starting from Basic Shapes, Redirecting Polygon Flow, Mesh Prepping/Cleaning/Optimizing/Tweaking and more. A great series for beginner 3D students or those who wish to improve their Sub-D Modeling skills with a minimal amount of tools. Bonus Content: 1) All Lightwave model files, Back-Drop Reference Images, and absolutely free our "Creature Eye Pack" texture collection (Retail Value- $19.00 US Funds). Running Time: Approx 12 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $35.00
Lightwave 11.5 Modeler Volume #8
Lightwave 11.5 Modeler Volume #8
In this Eighth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #8: Chapter 1- Intro, Chapter 2- Multi Text Tool, Chapter 3- Mirror X Tool, Chapter 4- Mirror Y Tool, Chapter 5- Mirror Z Tool, Chapter 6- Mirror Tool (Part One), Chapter 7- Mirror Tool (Part Two), Chapter 8- Clone Tool, Chapter 9- Rail Clone Tool, Chapter 10- Array Tool, Chapter 11- Final. Running Time:  2 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Volume #7
Lightwave 11.5 Modeler Volume #7
In this Seventh Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #7: Chapter 1- Intro, Chapter 2- Selection Modes, Chapter 3- Connected Tool, Chapter 4- Invert Selection Tool, Chapter 5- Expand and Contract Tool, Chapter 6- Select Loop Tool, Chapter 7- Select Next and Previous Loop, Chapter 8- Select Outline and Sel Switch, Chapter 9- Select Points, Edges, Polygons, Chapter 10- Change Selection Mode and Drop Selection, Chapter 11- Sel Outline Points and Sel Outline Edges, Chapter 12- Edges: Loop Expand and Loop Contract, Chapter 13- Sel Outline Edges and Sel Edge Border, Chapter 14- Sel Open Edges, Chapter 15- Pick Surface Tool, Chapter 16- Select Drop-down List, Chapter 17- Final. Running Time: 1 hrs. 37 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave Version 9 and 10 Complete Collection
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials
  29. Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City

  30. Price: $99.00
Lightwave 11.5 Modeler Tools -Volume #6
Lightwave 11.5 Modeler Tools -Volume #6
In this Sixth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #6: Chapter 1- Intro, Chapter 2- Merge Points Tool, Chapter 3- Weld Tool, Chapter 4- Set Value Tool, Chapter 5- Extrude Tool, Chapter 6- Taper Tool, Chapter 7- Magnet Tool, Chapter 8- Unweld Tool, Chapter 9- Bridge Tool (Part One), Chapter 10- Bridge Tool (Part Two), Chapter 11- Connect Tool, Chapter 12- Delete Tool, Chapter 13- Final, Running Time: 2 hrs. 7mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Modeler Volume #5
Lightwave 11.5 Modeler Volume #5
In this Fifth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #5: Chapter 1- Intro, Chapter 2- Rounder Tool, Chapter 3- Bevel Tool, Chapter 4- Extender Plus Tool, Chapter 5- Knife Tool, Chapter 6- Straighten Tool, Chapter 7- Edit Edges Tool, Chapter 8- Spin Edge Tool, Chapter 9- Border Slice Quad Tool, Chapter 10- Border Slice Tool, Chapter 11- Add Edges Tool, Chapter 12- Bend Tool, Chapter 13- Final. Running Time: 2 hrs. 20 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 UV Mapping Essentials
Lightwave 11.5 UV Mapping Essentials
In this video tutorial Lightwave Instructor Adam Gibson introduces the 3D student the basics of UV Mapping in Lightwave 11.5. Table of Contents for UV Mapping Essentials: Chapter 1- Intro, Chapter 2- UV Interface Tour, Chapter 3- UV Mapping Primitives, Chapter 4- Spherical UV Mapping Options, Chapter 5- UV Mapping Text Objects, Chapter 6- UV Mapping a Cigarette Box, Chapter 7- Create Artwork for UV Map in Adobe Photoshop, Chapter 8- Apply Artwork in Lightwave for the UV Map, Chapter 9- How to Copy and Paste UVs and Final, Running Time: 3 hrs. 3 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Modeler Volume #4
Lightwave 11.5 Modeler Volume #4
In this Fourth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #4: Chapter 1- Intro, Chapter 2- Add Center Point Tool, Chapter 3- Text Tool, Chapter 4- Rotate Tool, Chapter 5- Stretch Tool, Chapter 6- Size Tool, Chapter 7- Transform Tool (Part One), Chapter 8- Transform Tool (Part Two), Chapter 9- Points Tool, Chapter 10- Make Polygon Tool, Chapter 11- Pen Tool, Chapter 12- Sketch Tool, Chapter 13- Final. Running Time: 2 hrs. 2 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 UV Mapping a Creature
Lightwave 11.5 UV Mapping a Creature
In this video tutorial Lightwave Instructor Adam Gibson will show the 3D student how to UV Unwrap a Suchomimus dinosaur for the eventual purpose of texturing and detailing. Topics Covered: Retopology for Better UV Maps, Edge Selection for Creating UV Islands, ABF UV Unwrap Tool, Renaming UV's, UV Editing Tools, UV Interpolation Modes, Tweaking and UV Correction Techniques. A great video to quickly understand how to UV map your characters. Table of Contents for UV Mapping Essentials: Chapter 1- Intro, Chapter 2- Retopology for UV Mapping, Chapter 3- Creating UV Seams (Part One), Chapter 4- Creating UV Seams (Part Two), Chapter 5- Creating UV Seams (Part Three), Chapter 6- Creating UV Seams (Part Four), Chapter 7- ABF (Angle Based Flattening) UV Unwrap, Chapter 8- How to Rename a UV Map, Chapter 9- Organize UV Islands, Chapter 10- Final Edit of the UV Map. Running Time: 3 hrs. 7 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Volume #3
Lightwave 11.5 Modeler Volume #3
In this Third Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #3: Chapter 1- Intro, Chapter 2- Slice Tool, Chapter 3- Place Mesh Tool, Chapter 4- Chamfer Tool (Part One), Chapter 5- Chamfer Tool (Part Two), Chapter 6- Thicken Tool (Part One), Chapter 7- Thicken Tool (Part Two), Chapter 8- Heat Shrink Tool, Chapter 9- Final, Running Time: 1 hrs. 48 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
If you are looking to get up to get started quickly using the new Lightwave 11.5 Genoma Rigging Tools this is the training series for you. This video bundle includes Genoma Volumes #1,2,3, and 4. Level: Beginner. Video Format: MP4 ).mp4 at 1920x1080 pixels. Running Time: 12 hrs 13 mins.
Price: $65.00
Lightwave 11.5 Genoma Rigging- Volume #4
Lightwave 11.5 Genoma Rigging- Volume #4
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a quadruped dog character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Importing Genoma Presets in Modeler, How to Combine Genoma Presets, Rig Editing, Test Deformations, and Weight Mapping. A Great tutorial to get you up and started rigging Quadruped (4 legged) characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #4: Chapter 1- Intro, Chapter 2- Import Model and Insert Quadruped Rig Preset, Chapter 3- Adjust Leg and Spine Bones, Chapter 4- Add Head Preset, Chapter 5- Add Tail Preset, Chapter 6- Adjust Neck Bone, Chapter 7- Welding the Tail and Head to the Body, Chapter 8- Test Deformations in Layout, Chapter 9- Weight Maps (Part One), Chapter 10- Weight Maps (Part Two), Chapter 11- Assign Weight Maps to Genoma Skelegons, Chapter 12- More Deformation Tests, Chapter 13- Chest Deformation Issues, Chapter 14- Review and Final, Running Time: 3 hrs. 44 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Rigging- Volume #3
Lightwave 11.5 Genoma Rigging- Volume #3
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a female human character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Genoma Bi-Ped Preset, Weight-Maps, IK (Inverse Kinematics), Editing Genoma Bi-Ped Preset to Conform to the Female Model, Arm and Leg Pre-Bending for IK, Deformation Tests, and Posing. A Great tutorial to get you up and started rigging bi-ped characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #3: Chapter 1- Intro, Chapter 2- Importing Genoma Bi-Ped Rig and Pre-Bend Limbs, Chapter 3- Adjusting the Genoma Skelegons in the Head, Chapter 4- Adjusting the Neck, Spine, Hips and Legs, Chapter 5- Adjusting Arm Skelegons and Test Deformations, Chapter 6- Adjusting the Foot Skelegons, Chapter 7- Adjusting the Hand and Finger Skelegons, Chapter 8- Creating the Lower Jaw Weight Map, Chapter 9- Assigning Weight Maps to the Genoma Skelegons, Chapter 10- Test Deformations and Final. Running Time: 3 hrs. 51 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #2
Lightwave 11.5 Genoma Volume #2
In this second volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Genoma Muscles, Genoma Tendons, How to Set-Up the Genoma Head Rig, Adding Weight-Maps, Correcting Deformation Problems. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #2: Chapter 1- Intro, Chapter 2- Genoma Muscles (Introduction), Chapter 3- Genoma Tendons (Introduction), Chapter 4- Head Rig Set-Up (Part One)- Weight Maps, Chapter 5- Head Rig Set-Up (Part Two)- Genoma Skelegon Editing, Chapter 6- Head Rig Set-Up (Part Three), Chapter 7- Head Rig Set-Up (Part Four), Chapter 8- Final. Running Time: 2 hrs. 5 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #1
Lightwave 11.5 Genoma Volume #1
In this first volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Using the Genoma Presets Panel, Full-Rigs, Sub-Rigs, Genoma Skelegons, Bones, Types of Genoma Connectors, Bone Influence, Welding Rigs Parts together, Importing Genoma Rigs into Layout, Exporting Genoma Rigs out of Modeler, Genoma Tips, and dealing with Errors/Gotchas. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #1: Chapter 1- Intro, Chapter 2- Genoma Menu Orientation, Chapter 3- Genoma Bi-Ped Rig Demo/Introduction, Chapter 4- Genoma Presets Panel, Chapter 5- How to Export a Genoma Rig into Layout, Chapter 6- Basics of Connectors, Chapter 7- Passive and Active Connectors, Chapter 8- Connectors and Points/Vertices, Chapter 9- How to Create a Genoma Preset, Chapter 10- Final. Running Time: 2 hrs. 33 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
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