Current Products
Hello all,
Current products are as follows (With more in the coming days):
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly.
Table of Contents for Photo Painting II
Chapter 1- Intro
Chapter 2- Importing the Lightwave Mesh into 3D Coat
Chapter 3- Project Organization and Overview
Chapter 4- Painting a Base Skin Texture (Part One)
Chapter 5- Painting a Base Skin Texture (Part Two)
Chapter 6- Painting a Base Skin Texture (Part Three)
Chapter 7- Painting a Base Skin Texture (Part Four)
Chapter 8- Painting a Base Skin Texture (Part Five)
Chapter 9- Painting Around the Eye and the Distort Image Tool (Part One)
Chapter 10- Painting Around the Eye and the Distort Image Tool (Part Two)
Chapter 11- Painting Around the Eye and the Distort Image Tool (Part Three)
Chapter 12- Painting Nose and Lips
Chapter 13- Painting the Side of the Face and the Ears
Chapter 14- Touching Up the Ears and the Side of the Face
Chapter 15- Painting the Front of the Neck and Back of the Head
Chapter 16- Painting the Chest and Stomach
Chapter 17- Painting the Thighs
Chapter 18- Painting the Shins
Chapter 19- Painting the Inside of the Thighs
Chapter 20- Painting Inside of Shins
Chapter 21- Painting the Outside of the Legs
Chapter 22- Painting the Chest and the Ribs
Chapter 23- Painting the Armpit Area
Chapter 24- Painting the Back
Chapter 25- Painting the Back of the Legs
Chapter 26- Painting Inside of the Legs: Touch-ups
Chapter 27- Painting the Inside of the Arms
Chapter 28- Painting the Back of the Arms
Chapter 29- Painting the Palms of the Hands
Chapter 30- Painting the Backs of the Hands
Chapter 31- Painting the Bottoms of the Arms
Chapter 32- Painting the Bottoms of the Feet
Chapter 33- Painting the Tops of the Feet
Chapter 34- Merging All Paint Layers
Chapter 35- Duplicating Merged Layer
Chapter 36- Correcting Blending Errors (Part One)
Chapter 37- Correcting Blending Errors (Part Two)
Chapter 38- Correcting Blending Errors (Part Three)
Chapter 39- Correcting Blending Errors (Part Four)
Chapter 40- Correcting Blending Errors (Part Five)
Chapter 41- Cleaning Up the Hand
Chapter 42- Cleaning Up Finger Nails
Chapter 43- Cleaning Up the Feet
Chapter 44- Exporting the Mesh and Texture Map from 3D Coat
Chapter 45- Importing Mesh into Lightwave 3D
Chapter 46- Test Renders in Layout
Level: Beginner
Running Time: 7 hrs 6 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you.
Table of Contents for Photo Painting I
Chapter 1- Intro
Chapter 2- Organizing/Prepping Photos for Painting
Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat
Chapter 4- Photo Painting Tool Basics
Chapter 5- Creating a Base Texture (Part One)
Chapter 6- Creating a Base Texture (Part Two)
Chapter 7- Painting the Ears
Chapter 8- Painting the Front of the Head and Trunk
Chapter 9- Painting the Back and Side of the Trunk
Chapter 10- Painting the Side of the Head
Chapter 11- Painting the Bottoms of the Feet
Chapter 12- Painting the Toes of the Front Feet
Chapter 13- Painting the Toes of the Rear Feet
Chapter 14- Painting the Side of the Legs and the Body
Chapter 15- Painting the Side, Top, and Bottom of the Body
Chapter 16- Painting the Inner Legs
Chapter 17- Painting the Back of the Knees and Front of the Legs
Chapter 18- Painting the Tusks
Chapter 19- The Darken Tool
Chapter 20- Merging All the Layers and the Lighten Tool
Chapter 21- Toe Nail Clean Up Work
Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout
Level: Beginner
Running Time: 4 hrs 29 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle includes the following 7 Video Titles:
3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
Price: $80.00
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models.
Table of Contents for Painting Color
Chapter 1- Intro
Chapter 2- Setting up Object and Using Layers
Chapter 3- Creating the Color Base Coat for the Mouth and Tongue
Chapter 4- Creating the Color Base Coat for the Body
Chapter 5- Creating the Color Base Coat for the Head
Chapter 6- Creating the Color Base Coat for the Spine Stripe
Chapter 7- Creating the Color Base Coat for the Finger Skin Rings
Chapter 8- Creating the Color Base Coat for the Toe Skin Rings
Chapter 9- Creating the Color Base Coat for the Feet
Chapter 10- Creating the Color Base Coat for the Finger Nails
Chapter 11- Creating the Color Base Coat for the Toe Nails
Chapter 12- Creating the Color Base Coat for the Inner Toe Claws
Chapter 13- Creating Tiger Style Stripes
Chapter 14- Creating Large Spots on the Body
Chapter 15- Creating Large Spots on the Head
Chapter 16- Blending the Scales on the Body
Chapter 17- Blending the Scales on the Tail
Chapter 18- Blending the Scales on the Neck and Head
Chapter 19- Hand and Arm Detailing
Chapter 20- Feet Detailing
Chapter 21- Inner Mouth Detailing
Chapter 22- Top of Head Detailing
Chapter 23- Side of Head and Jaw Detailing
Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC
Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps
Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave
Level: Beginner
Running Time: 7 hrs 2 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface.
Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D.
Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail.
Table of Contents for Normal and Displacement Maps
Chapter 1- Intro
Chapter 2- Saving Out the Body Layer of the Mesh
Chapter 3- Import Body Layer into 3D Coat
Chapter 4- UV's and Displacements
Chapter 5- Detailing Leg Muscles
Chapter 6- Detailing the Feet
Chapter 7- Arm Detailing
Chapter 8- Detailing the Hands
Chapter 9- Creating Skin Rings
Chapter 10- Creating the Rib Cage
Chapter 11- Creating Spine Bones
Chapter 12- Detailing the Top and Side of the Head
Chapter 13- Throat and Lower Jaw Detailing
Chapter 14- Detailing the Tail
Chapter 15- Increasing the Texture Mesh Resolution
Chapter 16- Adding a New Displacement Layer
Chapter 17- Adding Scales Part 1
Chapter 18- Adding Scales Part 2
Chapter 19- Adding Scales Part 3
Chapter 20- Adding Scales Part 4
Chapter 21- Adding Scales Part 5
Chapter 22- Adding Scales Part 6
Chapter 23- Adding Scales Part 7
Chapter 24- Exporting Normal and Displacement Maps
Chapter 25- Normal and Displacement Maps Preview in Photoshop
Chapter 26- Normal Map Set Up in Lightwave 3D
Chapter 27- Displacement Map Set Up in Lightwave 3D
Chapter 28- How to Import and Export Nodes in Lightwave 3D
Chapter 29- Final
Running Time: 5 hrs. 48 mins.
Screen Resolution: 1440 x 900 pixels
Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Table of Contents for Voxel Sculpting
Chapter 1- Intro
Chapter 2- Converting Polygonal Mesh into Voxels Part One
Chapter 3- Converting Polygonal Mesh into Voxels Part Two
Chapter 4- Renaming Voxel Layers and Shaders
Chapter 5- Finger Detailing
Chapter 6- Hand Detailing
Chapter 7- Forearm and Bicep Detailing
Chapter 8- Creating Leg Muscles
Chapter 9- Knee and Shin Detailing
Chapter 10- Feet Detailing
Chapter 11- Creating Spine Bones and Rib Cage
Chapter 12- Elongating the Neck with the Pose Tool
Chapter 13- Transform Tool
Chapter 14- Neck Detailing
Chapter 15- Head Detailing
Chapter 16- Creating Finned-Styled Ears
Chapter 17- Creating the Head Crest and Horns
Chapter 18- Creating the Wings
Chapter 19- Wing Detailing
Chapter 20- Extending the Wing to the Body Layer
Chapter 21- Posing the Wing
Chapter 22- Adding Veins and Bumps to the Wings
Chapter 23- Mirroring the Wing
Chapter 24- Adding Scales to the Body Part One
Chapter 25- Adding Scales to the Body Part
Chapter 26- Adding Scales to the Body Part
Chapter 27- Adding Scales to the Body Part
Chapter 28- Adding Scales to the Body Part
Chapter 29- Adding Scales to the Body Part
Chapter 30- Adding Scales to the Body Part
Chapter 31- Adding Scales to the Body Part
Chapter 32- Final
Running Time: 7 hrs. 49 min.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: BeginnerPrice: $19.00
In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
In this second part videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Lightwave 2015- Volume #2- Getting Started II
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Backdrop Color, Chapter 3- Gradient Backdrop Colors, Chapter 4- How to Animate the Backdrop Color (Part One), Chapter 5- How to Animate the Backdrop Color (Part Two), Chapter 6- Backdrop Image Concepts, Chapter 7- How to Resize Backdrop Images, Chapter 8- Camera View Background Modes, Chapter 9- OpenGL Image Resolution Settings, Chapter 10- How to Use an Image Sequence as a Background, Chapter 11- Foreground Image Concepts and Tools, Chapter 12- Foreground Image Set-Up in Adobe Photoshop, Chapter 13- How to Create 3D Images with an Alpha Channel to Export to Photoshop, Chapter 14- Final. Running Time: 2 hrs. 16 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Substance Painter for Lightwave Users- Volume #2- Getting Started II
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Lazy Mouse, Chapter 3- Bump Material Mode and Brush Settings, Chapter 4- Particle Brush Introduction, Chapter 5- Tool Presets, Chapter 6- Creating your own Brush and Material Presets, Chapter 7- Exporting Textures from Substance Painter to Use in Lightwave and Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Lightwave 2015- Volume #1- Getting Started I
What is Lightwave 3D? Lightwave is powerful 3D Modeling/Animation and VFX software used in the Film and Television Industry by 3D artists/studios in Hollywood and all over the world. This 12 volume series is designed for beginners who are new to 3D or students who are new to Lightwave. The series will be covering everything you need to get started fast. Some of the Topics Covered throughout the 12 Volume Series will be: User Interface, Polygonal Modeling, Sub-D Modeling, UV Mapping, Surfacing Techniques, Animation Basics, Compositing Tools, Particle FX, Genoma II Character Rigging and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is Lightwave?, Chapter 3- Layout Vs. Modeler, Chapter 4- Lightwave's Hub, Chapter 5- Selecting Items in Layout (Loading, Positioning, Rotating), Chapter 6- Creating Your First Animation, Chapter 7- How to Render Your First Animation, Chapter 8- Space Scene Project and Final. Running Time: 2 hrs. 28 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Substance Painter for Lightwave Users- Volume #1- Getting Started I
What is Substance Painter? Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more. It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality. A must have piece of software for those who want to add huge amounts of detail to their 3d Models. Table of Contents for Volume #1, Chapter 1- Intro, Chapter 2- What is Substance Painter?, Chapter 3- User Interface (UI) Orientation, Chapter 4- 3D Viewer Navigation (Rotate, Move, and Zoom-In/Out), Chapter 5- 2D Viewer Navigation (Rotate, Move, Zoom-In/Out, Show Entire Mesh), Chapter 6- How to Rotate the Environment Map, Chapter 7- Viewer Setting Modes, Chapter 8- Mesh Normal View, Chapter 9- Environment Map Settings, Chapter 10- How to Open and Close a Project, Chapter 11- Preparing Models in Lightwave, Chapter 12- Importing Box Primitive into Substance Painter, Chapter 13- Correcting the Smoothing Issue for the Ball Primitive, Chapter 14- Correcting NGons in your Models, Chapter 15- Correcting Non-Planar Polygons in your Models, Chapter 16- Painting Introduction (Layers and Fill Layers), Chapter 17- Final. Running Time: 2 hrs. 7 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
DDO for Lightwave Users- Volume #4- Getting Started IV
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this fourth volume we'll be demonstrating how to create amazing "input normal maps" with another external software package called "NDO" which is part of the Quixel Suite. Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using NDO's unique normal map creation tools. In Volumes #5 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Input Map Creation, Chapter 3- NDO Introduction (Part One), Chapter 4- NDO Introduction (Part Two), Chapter 5- NDO Introduction (Part Three), Chapter 6- NDO Introduction (Part Four), Chapter 7- Wall Panel Creation (Part One), Chapter 8- Wall Panel Creation (Part Two), Chapter 9- Wall Panel Creation (Part Three), Chapter 10- Wall Panel Test in DDO, Chapter 11- Export Final Baked Images, Chapter 12- Testing Images in Lightwave, Chapter 13- Final. Running Time: 2 hrs. 31 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
DDO for Lightwave Users- Volume #3- Getting Started III
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools. In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping (with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Creating Input Normal Maps Using Other Software Packages, Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction, Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One), Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two), Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three), Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four), Chapter 8- Exporting Normal Map from 3D Coat, Chapter 9- Exporting Normal Map from 3D Coat, Chapter 10- Loading Input Maps in DDO, Chapter 11- Testing Normal Map with Smart Textures, Chapter 12- Normal Map Error, Chapter 13- Normal Map Input Fix, Chapter 14- Exporting Textures in DDO, Chapter 15- Testing Final Textures in Lightwave, Chapter 16- Final. Running Time: 3 hrs. 0 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
DDO for Lightwave Users- Volume #2- Getting Started II
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this second volume we'll continue to cover what's involved to set-up, creating input maps (Color ID Maps, Normal Maps, etc) and further your understanding of the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software. In Volumes #3 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Assigning Polygon Colors to Create a Color ID Map, Chapter 3- Using Surface Baker in Layout to Bake Color ID Map, Chapter 4- Saving Extra File Formats of Color ID Map, Chapter 5- Creating Other Input Maps in XNormal, Chapter 6- Baking a Curvature Map in XNormal, Chapter 7- Multiple Surfaces Gotcha, Chapter 8- Select Surfaces in DDO, Chapter 9- ReBaking the Color ID Map with Anti-Aliasing Fix, Chapter 10- Import Corrected Color ID Map, Chapter 11- Baking Out Image Maps in DDO, Chapter 12- Testing Baked Image Maps in Lightwave, Chapter 13- How to Create a Color ID Map in a 3D Paint Program (3D Coat), Chapter 14- Testing the Color ID Map Created in 3D Coat, Chapter 15- Final. Running Time: 2 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
DDO for Lightwave Users- Volume #1- Getting Started I
What is dDo? dDo is an extemely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world. Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand. The software also comes with a library of surfacing presets and the ability to create and save out your own. In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se. It's very affordable. Only $50 US Funds and can do amazing things. In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software.
In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!! Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- What is DDO?, Chapter 3- DDO Workflow/Pipeline for Lightwave, Chapter 4- Where to Download XNormal Software for Free, Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map, Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map, Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map, Chapter 8- Loading Input Map and Object File into DDO for Texturing, Chapter 9- How to Add a Material , Chapter 10- How to Add a Smart Material and Export your Baked Maps, Chapter 11- Testing Baked Maps in Lightwave, Chapter 12- How to Create Your Own Custom "Smart Materials", Chapter 13- Re-Using a Smart Material Preset on another Model, Chapter 14-Final. Running Time: 2 hrs. 36 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.Price: $19.00
Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12
This bundle contains all 12 volumes of "Lightwave 11.5 Modeler Tools".
Volumes #1 to 8 is designed for Tool-Based training. Volumes #9 to 12 are Project Based training. In the Project-Based section Lightwave Instructor Adam Gibson shows how to create a Gigantanosaurus dinosaur using Sub-D's. Price: $99.00
Lightwave 11.5 Super Bundle-19 Video Titles
This Bundle Contains 19 Lightwave 11.5 video titles: 1) Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4), 2) Lightwave 11.5 Modeler Tools Bundle Volumes #1 to 12, Lightwave 11.5 UV Mapping Essentials, Lightwave 11.5 UV Mapping a Creature, and Lightwave 11.5- UV Mapping a Human.Price: $159.00
Lightwave 11.5 Modeler Tools- Volumes #9 to 12- Project Gigantanosaurus
In Volumes 9, 10, 11, and 12 of our Lightwave 11.5 Modeler Series Lightwave Instructor Adam Gibson will take you through a complete Sub-D Character Modeling project broken up into four Modules (1 to 4) .
From A to Z the creation of a Gigantonosaurus Dinosaur will be taught step by step in great detail all starting from a simple box primitive.
The concepts and techniques used here in this extensive training course will give you the knowledge on how to create amazing characters, animals, beasts and monsters of your own.
Some of the things you will learn from this course: 1) Sub-D Theory, 2) Setting Up Backdrop Images, Using the Internet to find useful images for your own projects, Box-Modeling Concepts, Quad-Patching, Creating Complex Geometry Starting from Basic Shapes, Redirecting Polygon Flow, Mesh Prepping/Cleaning/Optimizing/Tweaking and more.
A great series for beginner 3D students or those who wish to improve their Sub-D Modeling skills with a minimal amount of tools.
Bonus Content: 1) All Lightwave model files, Back-Drop Reference Images, and absolutely free our "Creature Eye Pack" texture collection (Retail Value- $19.00 US Funds). Running Time: Approx 12 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.Price: $35.00
Lightwave 11.5 Modeler Volume #8
In this Eighth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #8: Chapter 1- Intro, Chapter 2- Multi Text Tool, Chapter 3- Mirror X Tool, Chapter 4- Mirror Y Tool, Chapter 5- Mirror Z Tool, Chapter 6- Mirror Tool (Part One), Chapter 7- Mirror Tool (Part Two), Chapter 8- Clone Tool, Chapter 9- Rail Clone Tool, Chapter 10- Array Tool, Chapter 11- Final. Running Time: 2 hrs. 0 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Volume #7
In this Seventh Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #7: Chapter 1- Intro, Chapter 2- Selection Modes, Chapter 3- Connected Tool, Chapter 4- Invert Selection Tool, Chapter 5- Expand and Contract Tool, Chapter 6- Select Loop Tool, Chapter 7- Select Next and Previous Loop, Chapter 8- Select Outline and Sel Switch, Chapter 9- Select Points, Edges, Polygons, Chapter 10- Change Selection Mode and Drop Selection, Chapter 11- Sel Outline Points and Sel Outline Edges, Chapter 12- Edges: Loop Expand and Loop Contract, Chapter 13- Sel Outline Edges and Sel Edge Border, Chapter 14- Sel Open Edges, Chapter 15- Pick Surface Tool, Chapter 16- Select Drop-down List, Chapter 17- Final. Running Time: 1 hrs. 37 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: BeginnerPrice: $19.00
Lightwave Version 9 and 10 Complete Collection
The Total Lightwave Bundle is a collection of 29 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.Lightwave Titles
- Dinosaur Sub-D Modeling
- Dinosaur UV Mapping
- Spacecraft Modeling
- Surfacing for Beginners Volume #1
- Surfacing for Beginners Volume #2
- Surfacing for Beginners Volume #3
- Advanced UV Mapping Volume #1
- Advanced UV Mapping Volume #2
- Modeler Volume #1
- Modeler Volume #2
- Modeler Volume #3
- Modeler Volume #4
- Modeler Volume #5
- Modeler Volume #6
- Rigging a T-Rex with Skelegons
- Rigging a T-Rex with Bones
- Animating a Tyrannosaurus
- Sci-Fi Modeling-Interiors Hallways and Corridors
- LW CAD 3.6 Modeling Tools Volume #1
- LW CAD 3.6 Modeling Tools Volume #2
- LW CAD 3.6 Modeling Tools Volume #3
- LW CAD 3.6 Modeling Tools Volume #4
- LW CAD 3.6 Modeling Tools Volume #5
- LW CAD 3.6 Modeling Tools Volume #6
- Rigging a Human
- Animation Essentials-Vol. #1
- Animation Essentials-Vol. #2
- Camera Essentials
- Sci-Fi Modeling (Volume #2)-Exteriors: Futuristic City
Price: $99.00
Lightwave 11.5 Modeler Tools -Volume #6
In this Sixth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #6: Chapter 1- Intro, Chapter 2- Merge Points Tool, Chapter 3- Weld Tool, Chapter 4- Set Value Tool, Chapter 5- Extrude Tool, Chapter 6- Taper Tool, Chapter 7- Magnet Tool, Chapter 8- Unweld Tool, Chapter 9- Bridge Tool (Part One), Chapter 10- Bridge Tool (Part Two), Chapter 11- Connect Tool, Chapter 12- Delete Tool, Chapter 13- Final, Running Time: 2 hrs. 7mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: BeginnerPrice: $19.00
Lightwave 11.5 Modeler Volume #5
In this Fifth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #5: Chapter 1- Intro, Chapter 2- Rounder Tool, Chapter 3- Bevel Tool, Chapter 4- Extender Plus Tool, Chapter 5- Knife Tool, Chapter 6- Straighten Tool, Chapter 7- Edit Edges Tool, Chapter 8- Spin Edge Tool, Chapter 9- Border Slice Quad Tool, Chapter 10- Border Slice Tool, Chapter 11- Add Edges Tool, Chapter 12- Bend Tool, Chapter 13- Final. Running Time: 2 hrs. 20 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: BeginnerPrice: $19.00