Current Products

Hello all,

Current products are as follows (With more in the coming days):

3D Coat Bundle-7 Training Videos-by Adam Gibson
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle includes the following 7 Video Titles: 3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
Price: $80.00
3D Coat 3.5 for Lightwave Users-Painting Color
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
3D Coat 3.5 Auto-Retopology for Lightwave Users
In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #1 for Lightwave Users
In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #2 for Lightwave Users - Project Suchomimus
In this second part videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 UV Mapping for Lightwave Users
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
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Lightwave 11.5 Modeler Volume #4
Lightwave 11.5 Modeler Volume #4
In this Fourth Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #4: Chapter 1- Intro, Chapter 2- Add Center Point Tool, Chapter 3- Text Tool, Chapter 4- Rotate Tool, Chapter 5- Stretch Tool, Chapter 6- Size Tool, Chapter 7- Transform Tool (Part One), Chapter 8- Transform Tool (Part Two), Chapter 9- Points Tool, Chapter 10- Make Polygon Tool, Chapter 11- Pen Tool, Chapter 12- Sketch Tool, Chapter 13- Final. Running Time: 2 hrs. 2 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 UV Mapping a Creature
Lightwave 11.5 UV Mapping a Creature
In this video tutorial Lightwave Instructor Adam Gibson will show the 3D student how to UV Unwrap a Suchomimus dinosaur for the eventual purpose of texturing and detailing. Topics Covered: Retopology for Better UV Maps, Edge Selection for Creating UV Islands, ABF UV Unwrap Tool, Renaming UV's, UV Editing Tools, UV Interpolation Modes, Tweaking and UV Correction Techniques. A great video to quickly understand how to UV map your characters. Table of Contents for UV Mapping Essentials: Chapter 1- Intro, Chapter 2- Retopology for UV Mapping, Chapter 3- Creating UV Seams (Part One), Chapter 4- Creating UV Seams (Part Two), Chapter 5- Creating UV Seams (Part Three), Chapter 6- Creating UV Seams (Part Four), Chapter 7- ABF (Angle Based Flattening) UV Unwrap, Chapter 8- How to Rename a UV Map, Chapter 9- Organize UV Islands, Chapter 10- Final Edit of the UV Map. Running Time: 3 hrs. 7 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner.
Price: $19.00
Lightwave 11.5 Modeler Volume #3
Lightwave 11.5 Modeler Volume #3
In this Third Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #3: Chapter 1- Intro, Chapter 2- Slice Tool, Chapter 3- Place Mesh Tool, Chapter 4- Chamfer Tool (Part One), Chapter 5- Chamfer Tool (Part Two), Chapter 6- Thicken Tool (Part One), Chapter 7- Thicken Tool (Part Two), Chapter 8- Heat Shrink Tool, Chapter 9- Final, Running Time: 1 hrs. 48 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
Lightwave 11.5 Genoma Rigging Bundle (Vol. #1,2,3,4)
If you are looking to get up to get started quickly using the new Lightwave 11.5 Genoma Rigging Tools this is the training series for you. This video bundle includes Genoma Volumes #1,2,3, and 4. Level: Beginner. Video Format: MP4 ).mp4 at 1920x1080 pixels. Running Time: 12 hrs 13 mins.
Price: $65.00
Lightwave 11.5 Genoma Rigging- Volume #4
Lightwave 11.5 Genoma Rigging- Volume #4
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a quadruped dog character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Importing Genoma Presets in Modeler, How to Combine Genoma Presets, Rig Editing, Test Deformations, and Weight Mapping. A Great tutorial to get you up and started rigging Quadruped (4 legged) characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #4: Chapter 1- Intro, Chapter 2- Import Model and Insert Quadruped Rig Preset, Chapter 3- Adjust Leg and Spine Bones, Chapter 4- Add Head Preset, Chapter 5- Add Tail Preset, Chapter 6- Adjust Neck Bone, Chapter 7- Welding the Tail and Head to the Body, Chapter 8- Test Deformations in Layout, Chapter 9- Weight Maps (Part One), Chapter 10- Weight Maps (Part Two), Chapter 11- Assign Weight Maps to Genoma Skelegons, Chapter 12- More Deformation Tests, Chapter 13- Chest Deformation Issues, Chapter 14- Review and Final, Running Time: 3 hrs. 44 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Rigging- Volume #3
Lightwave 11.5 Genoma Rigging- Volume #3
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to rig a female human character using Lightwave 11.5's new powerful Genoma Rigging tools. Topics Covered: Genoma Bi-Ped Preset, Weight-Maps, IK (Inverse Kinematics), Editing Genoma Bi-Ped Preset to Conform to the Female Model, Arm and Leg Pre-Bending for IK, Deformation Tests, and Posing. A Great tutorial to get you up and started rigging bi-ped characters while also getting a first hand look at how to deal with some of the gotchas and pitfalls of rigging a character using Genoma. Table of Contents for Genoma Volume #3: Chapter 1- Intro, Chapter 2- Importing Genoma Bi-Ped Rig and Pre-Bend Limbs, Chapter 3- Adjusting the Genoma Skelegons in the Head, Chapter 4- Adjusting the Neck, Spine, Hips and Legs, Chapter 5- Adjusting Arm Skelegons and Test Deformations, Chapter 6- Adjusting the Foot Skelegons, Chapter 7- Adjusting the Hand and Finger Skelegons, Chapter 8- Creating the Lower Jaw Weight Map, Chapter 9- Assigning Weight Maps to the Genoma Skelegons, Chapter 10- Test Deformations and Final. Running Time: 3 hrs. 51 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #2
Lightwave 11.5 Genoma Volume #2
In this second volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Genoma Muscles, Genoma Tendons, How to Set-Up the Genoma Head Rig, Adding Weight-Maps, Correcting Deformation Problems. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #2: Chapter 1- Intro, Chapter 2- Genoma Muscles (Introduction), Chapter 3- Genoma Tendons (Introduction), Chapter 4- Head Rig Set-Up (Part One)- Weight Maps, Chapter 5- Head Rig Set-Up (Part Two)- Genoma Skelegon Editing, Chapter 6- Head Rig Set-Up (Part Three), Chapter 7- Head Rig Set-Up (Part Four), Chapter 8- Final. Running Time: 2 hrs. 5 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Genoma Volume #1
Lightwave 11.5 Genoma Volume #1
In this first volume on Genoma Rigging, Lightwave Instructor Adam Gibson introduces Lightwave 11.5's newest set of rigging tools. Topics covered: Using the Genoma Presets Panel, Full-Rigs, Sub-Rigs, Genoma Skelegons, Bones, Types of Genoma Connectors, Bone Influence, Welding Rigs Parts together, Importing Genoma Rigs into Layout, Exporting Genoma Rigs out of Modeler, Genoma Tips, and dealing with Errors/Gotchas. A must have video on how to get started using this powerful new rigging tool!! Table of Contents for Genoma Volume #1: Chapter 1- Intro, Chapter 2- Genoma Menu Orientation, Chapter 3- Genoma Bi-Ped Rig Demo/Introduction, Chapter 4- Genoma Presets Panel, Chapter 5- How to Export a Genoma Rig into Layout, Chapter 6- Basics of Connectors, Chapter 7- Passive and Active Connectors, Chapter 8- Connectors and Points/Vertices, Chapter 9- How to Create a Genoma Preset, Chapter 10- Final. Running Time: 2 hrs. 33 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Modeler Volume #2
Lightwave 11.5 Modeler Volume #2
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #2: Chapter 1- Intro, Chapter 2- Box Tool (Part One), Chapter 3- Box Tool (Part Two), Chapter 4- Ball Tool, Chapter 5- Cone Tool, Chapter 6- Disc Tool, Chapter 7- Drag Tool, Chapter 8- Snap Drag Tool, Chapter 9- Tweak Tool, Chapter 10- Axis Rotate Tool (Part One), Chapter 11- Axis Rotate Tool (Part Two), Chapter 12- Axis Scale Tool, Chapter 13- Final, Running Time: 2 hrs. 46 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
Lightwave 11.5 Modeler Volume #1
Lightwave 11.5 Modeler Volume #1
In this First Volume of 12 Volumes Lightwave Instructor Adam Gibson introduces the 3D student to Lightwave's Powerful Modeler. A great series for beginner 3D students. Table of Contents for Modeler Volume #1: Chapter 1- Intro, Chapter 2- Modeler Overview, Chapter 3- Polygon Types and Theory, Chapter 4- Unit Primitives, Chapter 5- The Move Tool in Detail, Chapter 6- Axis Translate Tool (Part One), Chapter 7- Axis Translate Tool (Part Two), Chapter 8- Axis Translate Tool (Part Three), Chapter 9- Final, Running Time: 3 hrs. 19 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users Bundle Pack-Volume #1,2,3
GoZ for Lightwave 11 and ZBrush Users Bundle Pack-Volume #1,2,3

Price: $45.00
Lightwave 11.5- UV Mapping a Human
Lightwave 11.5- UV Mapping a Human
In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to UV Unwrap a Human using the new powerful ABF Unwrap tool in Lightwave 11.5. Problem Solving and Work Flow is shown in great detail in order to educate you on how to get the best possible UV Maps for your 3D models. Without clean UV Maps it is very difficult to have glitch-free textures. This tutorial will give you the knowledge on how to pre-plan your UV unwraps and how to fix UV unwrapping errors. *Bonus: Includes all Content Files and a free Female Human Model. Running Time: 4 hrs. 21 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ is a new and powerful addition to Lightwave 11. In this third volume on GoZ Instructor Adam Gibson demonstrates how to create Endomorphs in ZBrush for use in Lightwave 3D. Learn the theory, the possibilities, and the Gotchas that can arise combined with the understanding of how to overcome them. Being able to take advantage of powerful Zbrush sculpting tools for animation purposes will open new doors for your creations. Learn to how to combine Endomorphs created in both ZBrush and Lightwave for maximum control over your objects. A Great Video for those who wish increase their knowledge on how to integrate Lightwave and Zbrush together for animation purposes!! Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video (.mp4), Level: Beginner to Intermediate
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin. Running Time: 3 hrs. 52 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Price: $19.00
Lightwave 11 Bundle- Lighting Essentials -Vol. #1, 2, 3 -(Download Version)
Lightwave 11 Bundle- Lighting Essentials -Vol. #1, 2, 3 -(Download Version)
Lightwave 11 Bundle- Contains: Lighting Essentials -Vol. #1, 2, 3
Price: $45.00
Lightwave 3D- Lighting Essentials-Volume #3
Lightwave 3D- Lighting Essentials-Volume #3
In this third volume for beginners on how to use lights in Lightwave 3D Instructor Adam Gibson gives a guided tour of more light types and what they do. Introduction to the Dome Light, Spherical Lights, NGon Lights, Affect Diffuse and Affect Specular Options, Intensity Falloff, Radiosity Basics, Image World, Exclude Radiosity, and Exclude Lights are shown. A great video for new Lightwave users to get started with using Lights in their scenes. Level: Beginner Running Time: 1 hr  27 mins. Screen Resolution: 1680 x 1050 pixels Video Format: MP4 Video (.mp4)
Price: $19.00
Lightwave 3D- Lighting Essentials-Volume #2
Lightwave 3D- Lighting Essentials-Volume #2
In this second volume for beginners on how to use lights in Lightwave 3D Instructor Adam Gibson gives a guided tour of the many light types and what they do. Introduction to Lightview Mode, Viewport Layout Modes, Light Intensity, Distant Lights, Point Lights, Spot Lights, Image Projection, Linear Lights, Area Lights and Light Sample setting are shown. A great video for new Lightwave users to get started with using Lights in their scenes. Level: Beginner Running Time: 1 hr  43 mins. Screen Resolution: 1680 x 1050 pixels Video Format: MP4 Video (.mp4)
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ is a new and powerful addition to Lightwave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models. Running Time: 4 hrs. 49 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Price: $19.00
Total Lightwave Bundle
Total Lightwave Bundle
The Total Lightwave Bundle is a collection of 28 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.

Lightwave Titles
  1. Dinosaur Sub-D Modeling
  2. Dinosaur UV Mapping
  3. Spacecraft Modeling
  4. Surfacing for Beginners Volume #1
  5. Surfacing for Beginners Volume #2
  6. Surfacing for Beginners Volume #3
  7. Advanced UV Mapping Volume #1
  8. Advanced UV Mapping Volume #2
  9. Modeler Volume #1
  10. Modeler Volume #2
  11. Modeler Volume #3
  12. Modeler Volume #4
  13. Modeler Volume #5
  14. Modeler Volume #6
  15. Rigging a T-Rex with Skelegons
  16. Rigging a T-Rex with Bones
  17. Animating a Tyrannosaurus
  18. Sci-Fi Modeling-Interiors Hallways and Corridors
  19. LW CAD 3.6 Modeling Tools Volume #1
  20. LW CAD 3.6 Modeling Tools Volume #2
  21. LW CAD 3.6 Modeling Tools Volume #3
  22. LW CAD 3.6 Modeling Tools Volume #4
  23. LW CAD 3.6 Modeling Tools Volume #5
  24. LW CAD 3.6 Modeling Tools Volume #6
  25. Rigging a Human
  26. Animation Essentials-Vol. #1
  27. Animation Essentials-Vol. #2
  28. Camera Essentials

  29. Price: $99.00
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
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