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3D-Coat Training

3D Coat -StarFighter Detailing Volume #1 -Normal Maps
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
Price: $19.00
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
Price: $49.00
3D Coat Super Bundle Pack (9 Videos)
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools. Course Length: 54 Hours Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $99.00
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly. Table of Contents for Photo Painting II Chapter 1- Intro Chapter 2- Importing the Lightwave Mesh into 3D Coat Chapter 3- Project Organization and Overview Chapter 4- Painting a Base Skin Texture (Part One) Chapter 5- Painting a Base Skin Texture (Part Two) Chapter 6- Painting a Base Skin Texture (Part Three) Chapter 7- Painting a Base Skin Texture (Part Four) Chapter 8- Painting a Base Skin Texture (Part Five) Chapter 9- Painting Around the Eye and the Distort Image Tool (Part One) Chapter 10- Painting Around the Eye and the Distort Image Tool (Part Two) Chapter 11- Painting Around the Eye and the Distort Image Tool (Part Three) Chapter 12- Painting Nose and Lips Chapter 13- Painting the Side of the Face and the Ears Chapter 14- Touching Up the Ears and the Side of the Face Chapter 15- Painting the Front of the Neck and Back of the Head Chapter 16- Painting the Chest and Stomach Chapter 17- Painting the Thighs Chapter 18- Painting the Shins Chapter 19- Painting the Inside of the Thighs Chapter 20- Painting Inside of Shins Chapter 21- Painting the Outside of the Legs Chapter 22- Painting the Chest and the Ribs Chapter 23- Painting the Armpit Area Chapter 24- Painting the Back Chapter 25- Painting the Back of the Legs Chapter 26- Painting Inside of the Legs: Touch-ups Chapter 27- Painting the Inside of the Arms Chapter 28- Painting the Back of the Arms Chapter 29- Painting the Palms of the Hands Chapter 30- Painting the Backs of the Hands Chapter 31- Painting the Bottoms of the Arms Chapter 32- Painting the Bottoms of the Feet Chapter 33- Painting the Tops of the Feet Chapter 34- Merging All Paint Layers Chapter 35- Duplicating Merged Layer Chapter 36- Correcting Blending Errors (Part One) Chapter 37- Correcting Blending Errors (Part Two) Chapter 38- Correcting Blending Errors (Part Three) Chapter 39- Correcting Blending Errors (Part Four) Chapter 40- Correcting Blending Errors (Part Five) Chapter 41- Cleaning Up the Hand Chapter 42- Cleaning Up Finger Nails Chapter 43- Cleaning Up the Feet Chapter 44- Exporting the Mesh and Texture Map from 3D Coat Chapter 45- Importing Mesh into Lightwave 3D Chapter 46- Test Renders in Layout Level: Beginner Running Time: 7 hrs 6 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat Bundle-7 Training Videos-by Adam Gibson
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle includes the following 7 Video Titles: 3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
Price: $80.00
3D Coat 3.5 for Lightwave Users-Painting Color
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models. Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D. Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail. Table of Contents for Normal and Displacement Maps Chapter 1- Intro Chapter 2- Saving Out the Body Layer of the Mesh Chapter 3- Import Body Layer into 3D Coat Chapter 4- UV's and Displacements Chapter 5- Detailing Leg Muscles Chapter 6- Detailing the Feet Chapter 7- Arm Detailing Chapter 8- Detailing the Hands Chapter 9- Creating Skin Rings Chapter 10- Creating the Rib Cage Chapter 11- Creating Spine Bones Chapter 12- Detailing the Top and Side of the Head Chapter 13- Throat and Lower Jaw Detailing Chapter 14- Detailing the Tail Chapter 15- Increasing the Texture Mesh Resolution Chapter 16- Adding a New Displacement Layer Chapter 17- Adding Scales Part 1 Chapter 18- Adding Scales Part 2 Chapter 19- Adding Scales Part 3 Chapter 20- Adding Scales Part 4 Chapter 21- Adding Scales Part 5 Chapter 22- Adding Scales Part 6 Chapter 23- Adding Scales Part 7 Chapter 24- Exporting Normal and Displacement Maps Chapter 25- Normal and Displacement Maps Preview in Photoshop Chapter 26- Normal Map Set Up in Lightwave 3D Chapter 27- Displacement Map Set Up in Lightwave 3D Chapter 28- How to Import and Export Nodes in Lightwave 3D Chapter 29- Final Running Time: 5 hrs. 48 mins. Screen Resolution: 1440 x 900 pixels Format: Quicktime Video
Price: $19.00
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
3D Coat 3.5 Auto-Retopology for Lightwave Users
In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #1 for Lightwave Users
In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 Retopology Vol #2 for Lightwave Users - Project Suchomimus
In this second part videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
3D Coat 3.5 UV Mapping for Lightwave Users
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00

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