3D-Coat Tutorials

3D Coat 4- Complete Bundle- Volumes #1 to #24
3D Coat 4- Complete Bundle- Volumes #1 to #24

Price: $159.00
3D Coat 4.7- Volume #24- Creating Game Assets for Unity 3D
3D Coat 4.7- Volume #24- Creating Game Assets for Unity 3D
-Have you ever wanted to Learn How Make 3D Models for Video Games? -But Don't Know Anything about Video Game Programming? -But Still Want to Get Hired or Sell 3D Models for use in Video Games? Then this is the course for you!! *You Do Not Have to Learn any Programming Skills to make 3D Models & Textures for Video Games!! *You Just Need to Learn the Skills to Convert, Import and Set-Up your Models & Textures in a Ready-to-Use Format for the Unity Game Engine. *Once you have done this your job is done and it's now up to the Game Programmer to take it from there. -Adding this new Skill-Set to your Current Knowledge Base can greatly increase your ability to break into the 3D Gaming Industry!! In this training volume 3D Instructor Adam Gibson will show you how to convert your 3D Coat models and textures for use in the Unity 3D Game Engine software. You can download a FREE Version of Unity 3D with no other purchases necessary. Some Topics Covered: 1) Standard (Spec)Workflow (Export/Import), 2) Standard (Metallic-PBR) Workflow (Export/Import), 3), Unity UI (User Interface) Basics, 4) File Formats, 5) Tips & Gotchas, 6) Unity Export Presets in 3D Coat, 7) Making Prefabs in Unity, 8) Assigning Textures to Models in Unity, 9) Spec/Gloss Maps (Smoothness Slider), 10) Creating Unity Packages to Bundle Up your Model Collections, 11) Selling Your Models on the Unity Store and much much more!! Table of Contents for Volume #24: Chapter 1- Intro, Chapter 2- Course Goals, Chapter 3- Unity Export Presets (Basic Concepts & Texture Channels), Chapter 4- Standard (Spec/Gloss) Export Workflow from 3D Coat, Chapter 5- Standard (Spec/Gloss) Import Workflow into Unity 3D, Chapter 6- Standard (Metallic) Export Workflow from 3D Coat, Chapter 7- Standard (Metallic) Import Workflow into Unity 3D, Chapter 8- Emissive Channel Set-Up & Export from 3D Coat, Chapter 9- Emissive Channel Import & Set-Up in Unity 3D, Chapter 10- Final. Bonus Unity Training (Basics): Chapter 1- Intro, Chapter 2- How to Create a Project File, Chapter 3- How to Import Models and Textures, Chapter 4- Scene Tab/Window (Create, Save, Open a Scene File), Chapter 5- Layout Tab (Single and Multiple Views), Chapter 6- Hierarchy Window, Chapter 7- Project Window, Chapter 8- Inspector Window, Chapter 9- Perspective & Orthagonal Views Widget, Chapter 10- Perspective Camera (Move Up, Down, Left, Right), Chapter 11- Perspective Camera (Rotate), Chapter 12- Perspective Camera (Zoom), Chapter 13- Move Objects (Models, Lights, Cameras), Chapter 14- Rotate Objects (Models, Lights, Cameras), Chapter 15- Scale Models (Axis Control Widget & Corner Widget), Chapter 16- Frame Object/Item, Chapter 17- Light Basics (Type, Color, Shadows, Range, Intensity, Duplicate, Rename), Chapter 18- How to Create a Prefab, Chapter 19- Unity Packages (Export/Import), Chapter 20- Models with Same Surface Name- Gotcha & Fix, Chapter 21- Models with Multiple UV Maps- Gotcha & Fix, Chapter 22- Selling your Models/Textures on the Unity Store, Chapter 23- Final, Running Time: 4 hrs. 1 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
Price: $19.00
Sci-Fi Alpha Brush Collection- Volume #3
Sci-Fi Alpha Brush Collection- Volume #3
100 High Resolution Sci-Fi Alpha Brushes for use in 3D and 2D Painting Software. Great for adding detail to large Floors, Walls, Ceilings, etc. Compatible with many software packages: 3D Coat, Substance Painter, DDO, NDO, Mudbox, ZBrush, Modo, Photoshop and many others. Texture Resolution: 2048 x 2048 Pixels. File Formats: JPEG (.jpg) and ABR (.abr)
Price: $5.00
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes
3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes
In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail , Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. Running Time: 3 hrs. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting
3D Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting
In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Learn how to use 3D Coat's powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow. *Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Table of Contents for Volume #22: Chapter 1- Intro, Chapter 2- Import Settings and Orthagonal Views, Chapter 3- Ship Nose Panels (Part One), Chapter 4- Ship Nose Panels (Part Two), Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots, Chapter 6- Soldier Compartment Panels, Chapter 7- Engine Compartment Panels, Chapter 8- Soldier Compartment Door (Outer Detail), Chapter 9- Fin Detail (Top and Rear), Chapter 10- Fin Panels (Top and Rear), Chapter 11- Wing Rotator Panels (Front and Rear), Chapter 12- Wing Panels and Bevels, Chapter 13- Front Wing Panels, Chapter 14- Soldier Compartment Door Edging, Chapter 15- Front Wing Bevels, Chapter 16- Final. Running Time: 3 hrs. 36 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3d Coat 4- Power Bundle- 21 Volumes (+Bonus Content)
This 3D Coat Version 4 Bundle contains Volumes #1 to #21 (21 Volumes)!! Topics Include: User Interface, Voxels, 3D Painting, UV Mapping, PBR Materials, Retopology, Auto-Retopology, Texture Baking, Photo-Painting, Masking Tools and more!! Bonus Content: Dino Mega-Pack (40 Dinosaur Models), Creature Eye-Pack Volume #1, and Sci-Fi Alpha Brush Collection Volume #1 (100 Alpha Brushes).
Price: $129.00
3D Coat 4.5- Volume #21- Hard Surface UV Mapping
3D Coat 4.5- Volume #21- Hard Surface UV Mapping
In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently. *Bonus: Content Folder Included. Table of Contents for Volume #21: Chapter 1- Intro, Chapter 2- What is Hard Surface UV Mapping? Chapter 3- 3D Model Preparation Tips and Gotchas, Chapter 4- Breaking Up Model Layer into Easier to Unwrap Pieces, Chapter 5- Importing Model Into 3D Coat & Surface Materials/Paint Objects Visibility, Chapter 6- Interior Compartment UV Unwrap, Chapter 7- Exterior Compartment UV Unwrap, Chapter 8- Rear Hatch Plate UV Unwrap, Chapter 9- Front Wing Rotators UV Unwrap, Chapter 10- Front Wing Thrusters UV Unwrap, Chapter 11- Front Wings UV Unwrap, Chapter 12- Upper Laser Cannons UV Unwrap, Chapter 13- Lower Laser Cannons UV Unwrap, Chapter 14- Cockpit UV Unwrap, Chapter 15- Tail Fin UV Unwrap, Chapter 16- Rear Wing Thrusters UV Unwrap, Chapter 17- Rear Wings UV Unwrap, Chapter 18- Rear Wing Rotators UV Unwrap, Chapter 19- Rear Compartment UV Unwrap, Chapter 20- Tail Fin Support UV Unwrap, Chapter 21- Cockpit Nose UV Unwrap, Chapter 22- Top Cap Panel UV Unwrap, Chapter 23- Compartment Doors UV Unwrap, Chapter 24- Rear Fins UV Unwrap, Chapter 25- Export to UV Unwrapped Model to Lightwave, Chapter 26- Final. Running Time: 4 hrs. 4 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.5- Volume #20- PBR & Smart Materials III
3D Coat 4.5- Volume #20- PBR & Smart Materials III
In this twentieth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #20: Chapter 1- Intro, Chapter 2- How to Create a Smart Material from Scratch, Chapter 3- Roughness and Metalness Parameters, Chapter 4- Export: Roughness/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 5- Export: Specular/Metalness (Also Ambient Occlusion, Curvature, and Color Maps), Chapter 6- Export: Gloss/Color Specular (Non-PBR Output), Chapter 7- Lightwave Import and Image Map Set-Up, Chapter 8- AO (Ambient Occlusion) Layer Export, Chapter 9- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.5- Volume #19- PBR & Smart Materials II
3D Coat 4.5- Volume #19- PBR & Smart Materials II
In this nineteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! In this volume some of the topics covered are: Transparency Smart Matierials (Dust, Dirt, Rust, Scratches), Paint Layer Settings (Layer Opacity, Blend Modes), Fill Brush Modes for Smart Materials (Layer, Surface Material, Object). Table of Contents for Volume #19: Chapter 1- Intro, Chapter 2- Transparency Smart Materials (Part One), Chapter 3- Transparency Smart Materials (Part Two), Chapter 4- Combining Transparency Smart Materials and Paint Layer Settings, Chapter 5- How to Name UVs, Surfaces, and Layers in Lightwave for use with the Fill Tool, Chapter 6- How Lightwave Attribute Naming Converts to 3D Coat, Chapter 7- Fill Tool (Layer Mode), Chapter 8- Fill Tool (Surface Material Mode), Chapter 9- Fill Tool (Object Mode), Chapter 10- How to Hide, Mesh Items by Surface Materials or Paint Object (Layers), Chapter 11- Final. Running Time: 1 hr. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4.5- Volume #18- PBR & Smart Materials I
3D Coat 4.5- Volume #18- PBR & Smart Materials I
In this eighteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to the exciting new Smart Materials in 3D Coat 4.5. Learn to texture your models faster than ever before!! Super powerful for detailing and dirtying up vehicles, machines, robots, spaceships, architecture and list goes on and on!! Learn how to modify and create your own massive library of Smart Materials for your own projects!! Table of Contents for Volume #18: Chapter 1- Intro, Chapter 2- What is PBR (Physically Based Rendering) ?, Chapter 3- Evironment Maps Introduction, Chapter 4- How to Import an Evironment Map, Chapter 5- Evironment Map Controls (Blur, Angle, Intensity), Chapter 6- What are Smart Materials?, Chapter 7- Smart Material Preview Window, Chapter 8- How to Paint and Erase Smart Materials, Chapter 9- Smart Material Editor Introduction, Chapter 10- How to Create a Smart Material Preset, Chapter 11- Final. Running Time: 1 hr. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4 Bundle Pack II - Volumes #13 to #24
3D Coat 4 Bundle Pack II - Volumes #13 to #24

Price: $99.00
3D Coat 4.1- Volume #17-Texture Baking II
3D Coat 4.1- Volume #17-Texture Baking II
In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node. Table of Contents for Volume #17: Chapter 1- Intro, Chapter 2- Baking Voxel Shaders (Part One), Chapter 3- Baking Voxel Shaders (Part Two), Chapter 4- Exporting the Mesh and Image Maps from 3D Coat, Chapter 5- Importing Baked Voxel Maps into Lightwave, Chapter 6- Adjust Ambient Intensity, Chapter 7- Baking the Voxel Displacement Map (Part One), Chapter 8- Baking the Voxel Displacement Map (Part Two), Chapter 9- Importing the Voxel Displacement Map into Lightwave, Chapter 10- Adjusting the Displacement Node in Lightwave, Chapter 11- Final. Running Time: 1 hr. 40 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #16- Texture Baking I
3D Coat 4- Volume #16- Texture Baking I
In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models. Table of Contents for Volume #16: Chapter 1- Intro, Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map, Chapter 3- Export AO Map, Chapter 4- Import Model and Normal Map into Lightwave, Chapter 5- Color Baking (Part One), Chapter 6- Color Baking (Part Two), Chapter 7- Final. Running Time: 1 hrs. 26 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #15- Photo Painting & Masking Tools
3D Coat 4- Volume #15- Photo Painting & Masking Tools
In this fifteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful photo painting and masking tools. Table of Contents for Volume #15: Chapter 1- Intro, Chapter 2- Model and Image Set-Up, Chapter 3- Image Preview Options (Part One), Chapter 4- Image Preview Options (Part Two), Chapter 5- Image Preview Options (Part Three), Chapter 6- Distort Image Mode, Chapter 7- Edit Material Panel, Chapter 8- Masking Part One, Chapter 9- Masking Part Two, Image Gizmo, and Final. Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #14- Auto-Retopology Secrets
3D Coat 4- Volume #14- Auto-Retopology Secrets
In this fourteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful Auto-Retopology Tools. So why is Auto-Retopology a needed process? The best 3D texture artists in the world know that in order to have flawless textures you need near perfect UV maps. The problem is that with Organic Sub-D models a process called "Retopology" is usually needed to do that. But the other problem that lies within that is that "Manual Retopology" is just as time consuming as UV Mapping, if not more in some cases. So this is where "Auto-Retopology" comes in to help speed up the process. Table of Contents for Volume #14: Chapter 1- Intro, Chapter 2- What is Auto-Retopology?, Chapter 3- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part One), Chapter 4- How to Access the Auto-Retopology Wizard for Polygonal and Voxel Objects (Part Two), Chapter 5- Poly Density Masking, Chapter 6- Guide Strokes for Redirecting Poly Flow, Chapter 7- How to Export your Mesh to Other Software and Clean-Up, Chapter 8- Hard Surface Hard Edge Auto-Retopology, Chapter 9- Applying Auto-Retopology to a Parasaurolophus Dinosaur, Chapter 10- Final. Running Time: 2hrs. 10 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #13-Dinosaur Detailing I
3D Coat 4- Volume #13-Dinosaur Detailing I
In this thirteenth video volume of 24 volumes 3D Instructor Adam Gibson goes through a fun project based tutorial on how to add detail through Normal and Displacement maps onto a Giganatosuarus dinosaur in 3D Coat Version 4. A great tutorial for beginners and those who want to create their own Jurassic Park. Table of Contents for Volume #13: Chapter 1- Intro, Chapter 2- Lightwave Model Review in Lightwave, Chapter 3- How to Import Mesh Layers and UVs into 3D Coat, Chapter 4- How Set-Up Alpha Brushes for Creating Scales and Creatng your Own Alpha Brushes, Chapter 5- Creating Body Scales, Chapter 6- Creating Tail Scales, Chapter 7- How to Fix and Touch Up Bad Scales, Chapter 8- Creating Arm and Finger Scales, Chapter 9- Head Detailing (Part One), Chapter 10- Head Detailing (Part Two), Chapter 11- Gum Detailing, Chapter 12- Gum Detail Review, Chapter 13- Horn Detail, Chapter 14- Exporting Model and Maps from 3D Coat, Chapter 15- Checking the Normal Maps in Lightwave in VPR Mode, Chapter 16- Connecting Displacement Map Node and Final. Running Time: 3 hrs. 15 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Monster Bundle (27 Titles)
3D Coat Monster Bundle (27 Titles)
This bundle contains all 15 "3D Coat Version 3 Titles" and "3D Coat Version 4 Titles (Volumes #1 to #12). Various Topics include: UV Mapping, Voxel Sculpting, 3D Painting, Painting with Photos, Retopology, Auto-Retopology, Color Maps, Normal Maps, Displacement Maps, Lightwave Integration and more!!!
Price: $159.00
3D Coat 4 Bundle Pack I - Volumes #1 to #12
3D Coat 4 Bundle Pack I - Volumes #1 to #12
This 3D Coat Version 4 Bundle Pack I Includes: 1) 3D Coat 4- Volume #1-Getting Started, 2) 3D Coat 4- Volume #2-Getting Started II, 3) 3D Coat V4-Volume #3-UV Mapping I, 4) 3D Coat 4- Volume #4- UV Mapping II, 5) 3D Coat 4- Volume #5-Retopology I, 6) 3D Coat 4- Volume #6-Retopology II, 7) 3D Coat Version 4- Volume #7- VOXELS I, 8) 3D Coat 4- Volume #8- Voxels II, 9) 3D Coat 4- Volume #9-Voxels III, 10) 3D Coat 4- Volume #10-Voxels IV, 11) 3D Coat 4- Volume #11-Voxels V, 12) 3D Coat 4- Volume #12-Voxels VI
Price: $99.00
3D Coat 4- Volume #11-Voxels V
3D Coat 4- Volume #11-Voxels V
In this eleventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #11: Chapter 1- Intro, Chapter 2- Merge Tool: Importing Sub-D Objects from Other 3D Packages, Chapter 3- Merge Tool: Importing Polygonal Objects and Hard Surface Models, Chapter 4- Merge Tool: Add Boolean, Chapter 5- Merge Tool: Subtract Boolean, Chapter 6- Merge Tool: Booleans (Add and Subtract) Using Symmetry, Chapter 7- Merge Tool: Boolean Intersect, Chapter 8- Merge Tool: Boolean Split, Chapter 9- Final. Running Time: 1 hrs. 48 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #10-Voxels IV
3D Coat 4- Volume #10-Voxels IV
In this tenth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- Sketch Tool (Part One), Chapter 3- Sketch Tool (Part Two), Chapter 4- Voxel Representation Mode and Surface Representation Mode, Chapter 5- Vox Tree: How to Add Sub-Objects, Chapter 6- Vox Tree: How to Import Custom Polygon Objects, Chapter 7- Vox Tree: How to Add a New Layer, Chapter 8- Vox Tree: How to Delete a Layer, Chapter 9- Vox Tree: Duplicate Layer, Chapter 10- Vox Tree: Shader Edit Settings, Chapter 11- Vox Tree: Symmetrical Copy, Chapter 12- Vox Tree: Increase Voxel Resolution, Chapter 13- Vox Tree: Clone and Decrease Resolution x 2, Chapter 14- Vox Tree: Clear Voxel Layer, Chapter 15- Final. Running Time: 1 hrs. 47 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
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