3D-Coat Tutorials

3D Coat 4- Volume #9-Voxels III
3D Coat 4- Volume #9-Voxels III
In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- Stamp Mode, Chapter 3- Stamp Mode with Moveable Brush, Chapter 4- Clone Tool, Chapter 5- Cut and Clone Tool, Chapter 6- Vox Extrude Tool and the Freeze Tool, Chapter 7- Vox Layer Tool, Chapter 8- Axial Tool, Chapter 9- Instancer Tool, Chapter 10- Curves Tool, Chapter 11- Spikes Tool, Chapter 12- Snake Tool, Chapter 13- Final. Running Time: 1 hrs. 50 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #8- Voxels II
3D Coat 4- Volume #8- Voxels II
In this eighth video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- Cut-Off Tool, Chapter 3- Measure Tool, Chapter 4- Pick Tool, Chapter 5- Pose Tool, Chapter 6- Move Tool, Chapter 7- Hide Tool, Chapter 8- Cell Tool, Chapter 9- Transform Tool, Chapter 10- Split Tool, Chapter 11- Final. Running Time: 1 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Version 4- Volume #7- VOXELS I
3D Coat Version 4- Volume #7- VOXELS I
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the 3D student to Voxels in 3D Coat Version 4. A great tutorial for beginners. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- Voxel Orientation, Chapter 3- Grow Tool, Chapter 4- Smooth Tool, Chapter 5- Fill Tool, Chapter 6- Clay Tool, Chapter 7- Carve Tool, Chapter 8- Blob Tool, Chapter 9- Build and Extrude Tool, Chapter 10- Sphere Tool, Chapter 11- Plane Tool, Chapter 12- Scrape Tool, Chapter 13- Smudge Tool, Chapter 14- Final. Running Time: 1 hrs. 42 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #6-Retopology II
3D Coat 4- Volume #6-Retopology II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson goes through a project based tutorial of Retopologizing a Triceratops dinosaur head with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Preparing your Model for Retopology, Chapter 3- Importing your Mesh into 3D Coat for Retopology, Chapter 4- Where to Start and Initial Project Set-Up, Chapter 5- Creating the Initial Polygons for the Eye Socket and Nasal Passage, Chapter 6- Top Skull Horn, Chapter 7- Top Nose Horn, Chapter 8- Mouth Loop, Chapter 9- Frill Horns, Chapter 10- Connecting Base Retopo Areas (Part One), Chapter 11- Connecting Base Retopo Areas (Part Two), Chapter 12- Connecting Base Retopo Areas (Part Three), Chapter 13- Connecting Base Retopo Areas (Part Four), Chapter 14- Connecting Base Retopo Areas (Part Five), Chapter 15- Connecting Base Retopo Areas (Part Six), Chapter 16- Connecting Base Retopo Areas (Part Seven), Chapter 17- Connecting the Frill Horn Retopo Areas, Chapter 18- Converting High Poly to Low Poly Mesh Areas, Chapter 19- Fill Polys into the Frill Front Area, Chapter 20- Neck Retopo, Chapter 21- Top Horn Completion, Chapter 22- Fill Polys in Eye Socket, Chapter 23- Finish Frill Horn, Chapter 24- Export Final Retopo Mesh to Lightwave, Chapter 25- Import Retopo Mesh into Lightwave, Mirror Head, and Final. Running Time: 5 hrs. 49 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #5-Retopology I
3D Coat 4- Volume #5-Retopology I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful Retopology tools. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- Importing and Retopology Room, Chapter 3- Virtual Mirror Mode, Chapter 4- Points and Faces Tool, Chapter 5- Quads Tool, Chapter 6- Cap Tool, Chapter 7- Strokes Tool (Part One), Chapter 8- Strokes Tool (Part Two), Chapter 9- Delete Polygons, Chapter 10- Brush Tool, Chapter 11- Delete Edges Tool, Chapter 12- Collapse Tool, Chapter 13- Split Rings Tool, Chapter 14- Move Vertices Tool, Chapter 15- Slide Edges Tool, Chapter 16- Add Split Tool, Chapter 17- Relax Tool, Chapter 18- Subdivide Tool, Chapter 19- Symmetry Tool, Chapter 20- Clear Tool, Chapter 21-Import and Export Retopo Meshes, Chapter 22- Final. Running Time: 2 hrs. 20 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4)
Price: $19.00
3D Coat V4-Volume #3-UV Mapping I
3D Coat V4-Volume #3-UV Mapping I
In this third video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4's powerful UV Mapping tools. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- How to Mark UV Seams, UV Checker, UV Preview, Chapter 3- Edge Loops Vs. Mark Seams Tool, Chapter 4- How to Select and Deselect UV Seams, Chapter 5- Auto Seams Tool, Chapter 6- Sharp Seams Tool, Chapter 7- UV Preview Window Navigation (Zoom In, Zoom Out, Pan Left, Right, Up, Down), Chapter 8- Polygon, Edge,Vertice Selection, Chapter 9- Manipulator Tool, Chapter 10- Brush and Tweak Modes, Chapter 11- Adjust UVs with Checkerboard Tool, Chapter 12- Final. Running Time: 1 hr. 50 mins. High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #2-Getting Started II
3D Coat 4- Volume #2-Getting Started II
In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop Down Tab. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- Polygonal Vs. Sub-D Objects in 3D Coat, Chapter 3- Importance of Using the Source Positions Setting with Sub-D Objects, Chapter 4- Sub-D Import for "Per Pixel Painting" and "Micro Vertex Painting", Chapter 5- How to Export Low and High Polygon Sub-D Meshes, Chapter 6- How to Export a Displacement Maps in 3DC, Chapter 7- How to Set-Up a Displacement Node in Lightwave 3D, Chapter 8- How to Import Textures from other Sources for Use in 3D Coat, Chapter 9- How to Export a Single Color and Normal Map in 3D Coat, Chapter 10- How to Export a Single Displacement Map in 3D Coat. Running Time: 2 hrs. 48 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat 4- Volume #1-Getting Started
3D Coat 4- Volume #1-Getting Started
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4. Topics Covered: Importing and Exporting or Models, Creating Quick UV Maps, Voxel Sculpting Introduction, Retopology Introduction, and Exporting Color, Specular and Normals Maps. Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- Quick Start Panel, Chapter 3- How to Import and Auto-UV Map Models in 3D Coat, Chapter 4- How to Import a Model and Keep the Original UV Map, Chapter 5- How to Save a 3D Coat Project, Chapter 6- How to Export Color, Specular, and Normal Maps to use in other 3D Software, Chapter 7- How to Rename the Surface Node, Chapter 8- Voxels Introduction, Chapter 9- Retopology Introduction, Chapter 10- Mirror Head in Lightwave 3D, Chapter 11- Import Retopology Mesh into 3D Coat, Chapter 12- Final. Running Time: 1 hr. 54 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
3D Coat Version 3 -Complete Collection (15 Titles)
3D Coat Version 3 -Complete Collection (15 Titles)
This Video Collection contains 15 of our "3D Coat Version 3" titles. Hours and hours of detailed training covering: Voxel Sculpting, Retopology, Autoretopology, Normal Maps, Displacement Maps, Color Maps, Painting with Photos, Paint Tools, Brushes, Alpha Brushes and full Project Based Tutorials. The Project Based Tutorials include: Dinosaur Detailing, Voxel Sculpting a Dragon, Elephant Detailing, Female Character Texturing and Sci-Fi Detailing a Space Fighter. The ultimate collection to get you started using this powerful piece of software.
Price: $129.00
3D Coat 3.7 Sci-Fi Bundle Pack
3D Coat 3.7 Sci-Fi Bundle Pack
Titles Included: 1) 2D Sci-Fi Alpha Brush Collection Volume #1, 2) 3D Coat 3.7-UV Mapping a StarFighter -Quick Method, 3) 3D Coat 3.7- StarFighter Detailing Volume #1- Normal Maps, 4) 3D Coat 3.7- StarFighter Detailing Volume #2- Color Maps, 5) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #1, 6) 3D Coat 3.7- Painting Tools and Alpha Brushes Volume #2
Price: $99.00
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
3D Coat 3.7- Detailing a StarFighter Vol.#2-Color Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Also included is a Free Alpha Brush Collection created by Lightwave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing.
Price: $19.00
3D Coat- Painting Tools and Alpha Brushes Volume #2
3D Coat- Painting Tools and Alpha Brushes Volume #2
In this second volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models. Running Time: 1 hr. 14 mins., Resolution: 1920 x 1080 pixels), Video Format: MP4 (.mp4) Video, Level: Beginner & Up
Price: $19.00
3D Coat- Painting Tools and Alpha Brushes Volume #1
3D Coat- Painting Tools and Alpha Brushes Volume #1
In this first volume 3D Instructor Adam Gibson shows the beginner 3D student how to use the paint and alpha brush tools to add extreme detail your 3D models.
Price: $19.00
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
Price: $19.00
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps. Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process. So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks. Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings. Running Time: 1 hr. 26 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
Price: $19.00
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
Price: $49.00
3D Coat Super Bundle Pack (9 Videos)
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools. Course Length: 54 Hours Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $99.00
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly. Table of Contents for Photo Painting II Chapter 1- Intro Chapter 2- Importing the Lightwave Mesh into 3D Coat Chapter 3- Project Organization and Overview Chapter 4- Painting a Base Skin Texture (Part One) Chapter 5- Painting a Base Skin Texture (Part Two) Chapter 6- Painting a Base Skin Texture (Part Three) Chapter 7- Painting a Base Skin Texture (Part Four) Chapter 8- Painting a Base Skin Texture (Part Five) Chapter 9- Painting Around the Eye and the Distort Image Tool (Part One) Chapter 10- Painting Around the Eye and the Distort Image Tool (Part Two) Chapter 11- Painting Around the Eye and the Distort Image Tool (Part Three) Chapter 12- Painting Nose and Lips Chapter 13- Painting the Side of the Face and the Ears Chapter 14- Touching Up the Ears and the Side of the Face Chapter 15- Painting the Front of the Neck and Back of the Head Chapter 16- Painting the Chest and Stomach Chapter 17- Painting the Thighs Chapter 18- Painting the Shins Chapter 19- Painting the Inside of the Thighs Chapter 20- Painting Inside of Shins Chapter 21- Painting the Outside of the Legs Chapter 22- Painting the Chest and the Ribs Chapter 23- Painting the Armpit Area Chapter 24- Painting the Back Chapter 25- Painting the Back of the Legs Chapter 26- Painting Inside of the Legs: Touch-ups Chapter 27- Painting the Inside of the Arms Chapter 28- Painting the Back of the Arms Chapter 29- Painting the Palms of the Hands Chapter 30- Painting the Backs of the Hands Chapter 31- Painting the Bottoms of the Arms Chapter 32- Painting the Bottoms of the Feet Chapter 33- Painting the Tops of the Feet Chapter 34- Merging All Paint Layers Chapter 35- Duplicating Merged Layer Chapter 36- Correcting Blending Errors (Part One) Chapter 37- Correcting Blending Errors (Part Two) Chapter 38- Correcting Blending Errors (Part Three) Chapter 39- Correcting Blending Errors (Part Four) Chapter 40- Correcting Blending Errors (Part Five) Chapter 41- Cleaning Up the Hand Chapter 42- Cleaning Up Finger Nails Chapter 43- Cleaning Up the Feet Chapter 44- Exporting the Mesh and Texture Map from 3D Coat Chapter 45- Importing Mesh into Lightwave 3D Chapter 46- Test Renders in Layout Level: Beginner Running Time: 7 hrs 6 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you. Table of Contents for Photo Painting I Chapter 1- Intro Chapter 2- Organizing/Prepping Photos for Painting Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat Chapter 4- Photo Painting Tool Basics Chapter 5- Creating a Base Texture (Part One) Chapter 6- Creating a Base Texture (Part Two) Chapter 7- Painting the Ears Chapter 8- Painting the Front of the Head and Trunk Chapter 9- Painting the Back and Side of the Trunk Chapter 10- Painting the Side of the Head Chapter 11- Painting the Bottoms of the Feet Chapter 12- Painting the Toes of the Front Feet Chapter 13- Painting the Toes of the Rear Feet Chapter 14- Painting the Side of the Legs and the Body Chapter 15- Painting the Side, Top, and Bottom of the Body Chapter 16- Painting the Inner Legs Chapter 17- Painting the Back of the Knees and Front of the Legs Chapter 18- Painting the Tusks Chapter 19- The Darken Tool Chapter 20- Merging All the Layers and the Lighten Tool Chapter 21- Toe Nail Clean Up Work Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout Level: Beginner Running Time: 4 hrs 29 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
Price: $19.00
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