3D Coat 3.5 UV Mapping for Lightwave Users

In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

3D Coat 3.5 UV Mapping for Lightwave Users
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00

 

Chapter 1- Intro

Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One

Chapter 3- Renaming UV Maps

Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two

Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three

Chapter 6- How to Import Multiple UV Maps into 3D Coat

Chapter 7- Adding UV Seams-Part One

Chapter 8- Adding UV Seams-Part Two

Chapter 9- Adding UV Seams-Part Three

Chapter 10- Adding UV Seams-Part Four

Chapter 11- Adding UV Seams-Part Five

Chapter 12- Unwrap Test

Chapter 13- UV Seam Adjustment

Chapter 14- 3D Coat Crashes

Chapter 15- Work Around Exporting Method of Layered UV Mapped Object to Lightwave 3D

 

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