Current Products
Hello all,
Current products are as follows (With more in the coming days):
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well.
Running Time: 6 hrs. 42 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner & UpPrice: $19.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program.
Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces.
Speed up your workflow by using pre-made alpha brushes.
Contains: 100 Sci-Fi Alpha Brushes
All images are 500 x 500 pixels.
Format: JPEG (.jpg)Price: $19.00
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps.
Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process.
So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks.
Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings.
Running Time: 1 hr. 26 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner & UpPrice: $19.00
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats.
Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX.
The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models.
Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look.
-You may use our royalty free 3d dinosaurs for your animations in film/video or still images.
Below is a list of the dinosaurs included in this model pack:
Achelousaurus,
Anhanguera,
Apatosuarus,
Brachiosaurus,
Camptosaurus,
Centrosaurus,
Chasmosaurus,
Corythosaurus,
Deinonychus,
Dilophosaurus,
Dsungaripterus,
Einiosaurus,
Germanodactylus,
Gnathosaurus,
Ichthyosaurus,
Iguanodon,
Kentrosaurus,
Kritosaurus,
Lambeosaurus,
Maiasaura,
Monoclonius,
Ouranosaurus,
Pachyrhinosaurus,
Parasaurolophus,
Pteranodon,
Pteranodon Sternbergi,
Saurolophus,
Shonisaurus,
Spinosaurus,
Spinosaurus (Textured),
Stegosaurus,
Styracosaurus,
Suchomimus,
Tenontosaurus,
Therizinosaurus,
Triceratops,
Troodon,
Tropeognathus,
Tuojiangosaurus,
Tyrannasaurus,
Velociraptor,
WuerhosaurusPrice: $49.00
3D Coat Super Bundle Pack (9 Videos)
This 3D Coat Bundle Pack includes nine 3D Coat Titles that cover: Voxel Sculpting, UV Mapping, Retopology, Auto-Retopology, Normal Maps, Displacement Maps, Painting Color, and Photo-Painting Tools.
Course Length: 54 Hours
Level: Beginner
High Quality (Screen-Res 1440 x 900 pixels) Quicktime VideoPrice: $99.00
3D Coat 3.5 Photo Painting II-Paint a Human Using Photos
In this video tutorial 3D Coat/Lightwave Instructor Adam Gibson shows the 3D student how to paint a female character originally modeled in Lightwave 3D using 3D Coat's powerful photo-painting system. Tips and Tricks are shown how to blend digital photos together to kill ugly seams and distortions. If you are seeking a video that shows how to easily use digital photographs to texture your 3D humans this is the training tutorial for you. 3D Coat does the job painlessly.
Table of Contents for Photo Painting II
Chapter 1- Intro
Chapter 2- Importing the Lightwave Mesh into 3D Coat
Chapter 3- Project Organization and Overview
Chapter 4- Painting a Base Skin Texture (Part One)
Chapter 5- Painting a Base Skin Texture (Part Two)
Chapter 6- Painting a Base Skin Texture (Part Three)
Chapter 7- Painting a Base Skin Texture (Part Four)
Chapter 8- Painting a Base Skin Texture (Part Five)
Chapter 9- Painting Around the Eye and the Distort Image Tool (Part One)
Chapter 10- Painting Around the Eye and the Distort Image Tool (Part Two)
Chapter 11- Painting Around the Eye and the Distort Image Tool (Part Three)
Chapter 12- Painting Nose and Lips
Chapter 13- Painting the Side of the Face and the Ears
Chapter 14- Touching Up the Ears and the Side of the Face
Chapter 15- Painting the Front of the Neck and Back of the Head
Chapter 16- Painting the Chest and Stomach
Chapter 17- Painting the Thighs
Chapter 18- Painting the Shins
Chapter 19- Painting the Inside of the Thighs
Chapter 20- Painting Inside of Shins
Chapter 21- Painting the Outside of the Legs
Chapter 22- Painting the Chest and the Ribs
Chapter 23- Painting the Armpit Area
Chapter 24- Painting the Back
Chapter 25- Painting the Back of the Legs
Chapter 26- Painting Inside of the Legs: Touch-ups
Chapter 27- Painting the Inside of the Arms
Chapter 28- Painting the Back of the Arms
Chapter 29- Painting the Palms of the Hands
Chapter 30- Painting the Backs of the Hands
Chapter 31- Painting the Bottoms of the Arms
Chapter 32- Painting the Bottoms of the Feet
Chapter 33- Painting the Tops of the Feet
Chapter 34- Merging All Paint Layers
Chapter 35- Duplicating Merged Layer
Chapter 36- Correcting Blending Errors (Part One)
Chapter 37- Correcting Blending Errors (Part Two)
Chapter 38- Correcting Blending Errors (Part Three)
Chapter 39- Correcting Blending Errors (Part Four)
Chapter 40- Correcting Blending Errors (Part Five)
Chapter 41- Cleaning Up the Hand
Chapter 42- Cleaning Up Finger Nails
Chapter 43- Cleaning Up the Feet
Chapter 44- Exporting the Mesh and Texture Map from 3D Coat
Chapter 45- Importing Mesh into Lightwave 3D
Chapter 46- Test Renders in Layout
Level: Beginner
Running Time: 7 hrs 6 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 Photo Painting I-Paint an Elephant Using Photos
In this tutorial 3D Coat Instructor Adam Gibson demonstrates the powerful photo painting tool-set inside of 3D Coat. Sometimes in order to create the most photo-realistic and life-like looking characters you need to use real photos of animals/creatures to create the illusion. Also this can be a huge time saver as trying to paint a texture from scratch can be very tedious, time-consuming, and require great skill. Learning how to use the photo-painting tool can save hours and hours of texturing work and speed up your work-flow. So if you are looking for a quick way to texture your creatures and animals this is the training course for you.
Table of Contents for Photo Painting I
Chapter 1- Intro
Chapter 2- Organizing/Prepping Photos for Painting
Chapter 3- Setting Up/Importing the Character Mesh in 3D Coat
Chapter 4- Photo Painting Tool Basics
Chapter 5- Creating a Base Texture (Part One)
Chapter 6- Creating a Base Texture (Part Two)
Chapter 7- Painting the Ears
Chapter 8- Painting the Front of the Head and Trunk
Chapter 9- Painting the Back and Side of the Trunk
Chapter 10- Painting the Side of the Head
Chapter 11- Painting the Bottoms of the Feet
Chapter 12- Painting the Toes of the Front Feet
Chapter 13- Painting the Toes of the Rear Feet
Chapter 14- Painting the Side of the Legs and the Body
Chapter 15- Painting the Side, Top, and Bottom of the Body
Chapter 16- Painting the Inner Legs
Chapter 17- Painting the Back of the Knees and Front of the Legs
Chapter 18- Painting the Tusks
Chapter 19- The Darken Tool
Chapter 20- Merging All the Layers and the Lighten Tool
Chapter 21- Toe Nail Clean Up Work
Chapter 22- Exporting to Lightwave 3D and Test Renders in Layout
Level: Beginner
Running Time: 4 hrs 29 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat Bundle-7 Training Videos-by Adam Gibson
This 3D Coat Video Bundle includes the following 7 Video Titles:
3D Coat 3.5 for Lightwave Users- Painting Color, 3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps, 3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon, 3D Coat 3.5 for Lightwave Users-UV Mapping, 3D Coat 3.5 for Lightwave Users-Retopology II-Project Suchomimus, 3D Coat 3.5 for Lightwave Users-Retopology I, 3D Coat 3.5 for Lightwave Users-Auto Retopology
Price: $80.00
3D Coat 3.5 for Lightwave Users-Painting Color
In this final video on detailing the Suchomimus Dinosaur 3D Coat/Lightwave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models.
Table of Contents for Painting Color
Chapter 1- Intro
Chapter 2- Setting up Object and Using Layers
Chapter 3- Creating the Color Base Coat for the Mouth and Tongue
Chapter 4- Creating the Color Base Coat for the Body
Chapter 5- Creating the Color Base Coat for the Head
Chapter 6- Creating the Color Base Coat for the Spine Stripe
Chapter 7- Creating the Color Base Coat for the Finger Skin Rings
Chapter 8- Creating the Color Base Coat for the Toe Skin Rings
Chapter 9- Creating the Color Base Coat for the Feet
Chapter 10- Creating the Color Base Coat for the Finger Nails
Chapter 11- Creating the Color Base Coat for the Toe Nails
Chapter 12- Creating the Color Base Coat for the Inner Toe Claws
Chapter 13- Creating Tiger Style Stripes
Chapter 14- Creating Large Spots on the Body
Chapter 15- Creating Large Spots on the Head
Chapter 16- Blending the Scales on the Body
Chapter 17- Blending the Scales on the Tail
Chapter 18- Blending the Scales on the Neck and Head
Chapter 19- Hand and Arm Detailing
Chapter 20- Feet Detailing
Chapter 21- Inner Mouth Detailing
Chapter 22- Top of Head Detailing
Chapter 23- Side of Head and Jaw Detailing
Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC
Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps
Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave
Level: Beginner
Running Time: 7 hrs 2 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 for Lightwave Users- Normal & Displacement Maps
In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface.
Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in Lightwave 3D.
Although setting up Normal Maps in Lightwave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail.
Table of Contents for Normal and Displacement Maps
Chapter 1- Intro
Chapter 2- Saving Out the Body Layer of the Mesh
Chapter 3- Import Body Layer into 3D Coat
Chapter 4- UV's and Displacements
Chapter 5- Detailing Leg Muscles
Chapter 6- Detailing the Feet
Chapter 7- Arm Detailing
Chapter 8- Detailing the Hands
Chapter 9- Creating Skin Rings
Chapter 10- Creating the Rib Cage
Chapter 11- Creating Spine Bones
Chapter 12- Detailing the Top and Side of the Head
Chapter 13- Throat and Lower Jaw Detailing
Chapter 14- Detailing the Tail
Chapter 15- Increasing the Texture Mesh Resolution
Chapter 16- Adding a New Displacement Layer
Chapter 17- Adding Scales Part 1
Chapter 18- Adding Scales Part 2
Chapter 19- Adding Scales Part 3
Chapter 20- Adding Scales Part 4
Chapter 21- Adding Scales Part 5
Chapter 22- Adding Scales Part 6
Chapter 23- Adding Scales Part 7
Chapter 24- Exporting Normal and Displacement Maps
Chapter 25- Normal and Displacement Maps Preview in Photoshop
Chapter 26- Normal Map Set Up in Lightwave 3D
Chapter 27- Displacement Map Set Up in Lightwave 3D
Chapter 28- How to Import and Export Nodes in Lightwave 3D
Chapter 29- Final
Running Time: 5 hrs. 48 mins.
Screen Resolution: 1440 x 900 pixels
Format: Quicktime VideoPrice: $19.00
3D Coat 3.5 for Lightwave Users-Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Table of Contents for Voxel Sculpting
Chapter 1- Intro
Chapter 2- Converting Polygonal Mesh into Voxels Part One
Chapter 3- Converting Polygonal Mesh into Voxels Part Two
Chapter 4- Renaming Voxel Layers and Shaders
Chapter 5- Finger Detailing
Chapter 6- Hand Detailing
Chapter 7- Forearm and Bicep Detailing
Chapter 8- Creating Leg Muscles
Chapter 9- Knee and Shin Detailing
Chapter 10- Feet Detailing
Chapter 11- Creating Spine Bones and Rib Cage
Chapter 12- Elongating the Neck with the Pose Tool
Chapter 13- Transform Tool
Chapter 14- Neck Detailing
Chapter 15- Head Detailing
Chapter 16- Creating Finned-Styled Ears
Chapter 17- Creating the Head Crest and Horns
Chapter 18- Creating the Wings
Chapter 19- Wing Detailing
Chapter 20- Extending the Wing to the Body Layer
Chapter 21- Posing the Wing
Chapter 22- Adding Veins and Bumps to the Wings
Chapter 23- Mirroring the Wing
Chapter 24- Adding Scales to the Body Part One
Chapter 25- Adding Scales to the Body Part
Chapter 26- Adding Scales to the Body Part
Chapter 27- Adding Scales to the Body Part
Chapter 28- Adding Scales to the Body Part
Chapter 29- Adding Scales to the Body Part
Chapter 30- Adding Scales to the Body Part
Chapter 31- Adding Scales to the Body Part
Chapter 32- Final
Running Time: 7 hrs. 49 min.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: BeginnerPrice: $19.00
In this volume on the new Autoretopology tool in 3D Coat 3.5 basic and advanced uses of the Auto-Retopology tool are demonstrated in great depth. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat Auto Retopology For Organics
Running Time: 6 Hours 15 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
In this first volume on retopology for 3D Coat 3.5 for Lightwave Users Adam Gibson demonstrates all of the retopology tools in great detail. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat 3.5 Retopology Tools
Running Time: 3 Hours 24 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
In this second part videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat Retopology for External Applications
Running Time: 8 Hours 34 Minutes
Format: .mov
Resolution: 1440x900
Rating: Intermediate
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
Author: Adam Gibson
Topic: 3D-Coat 3.5 & Lightwave 9.6 (Applicable to any external application outside of 3D-Coat)
Running Time: 1 Hour 56 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner
More Information
Note: File is a downloadable .RAR, a utility such as 7-Zip is required
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ is a new and powerful addition to Lightwave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models.
Running Time: 4 hrs. 49 mins.
High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4)
Level: Beginner to Intermediate
Price: $19.00
Total Lightwave Bundle
The Total Lightwave Bundle is a collection of 28 Video Instructional Titles by Adam Gibson. This offer will be available for a Limited Time only.Lightwave Titles
- Dinosaur Sub-D Modeling
- Dinosaur UV Mapping
- Spacecraft Modeling
- Surfacing for Beginners Volume #1
- Surfacing for Beginners Volume #2
- Surfacing for Beginners Volume #3
- Advanced UV Mapping Volume #1
- Advanced UV Mapping Volume #2
- Modeler Volume #1
- Modeler Volume #2
- Modeler Volume #3
- Modeler Volume #4
- Modeler Volume #5
- Modeler Volume #6
- Rigging a T-Rex with Skelegons
- Rigging a T-Rex with Bones
- Animating a Tyrannosaurus
- Sci-Fi Modeling-Interiors Hallways and Corridors
- LW CAD 3.6 Modeling Tools Volume #1
- LW CAD 3.6 Modeling Tools Volume #2
- LW CAD 3.6 Modeling Tools Volume #3
- LW CAD 3.6 Modeling Tools Volume #4
- LW CAD 3.6 Modeling Tools Volume #5
- LW CAD 3.6 Modeling Tools Volume #6
- Rigging a Human
- Animation Essentials-Vol. #1
- Animation Essentials-Vol. #2
- Camera Essentials
Price: $99.00
3D Coat -StarFighter Detailing Volume #1 -Normal Maps
In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well.
Running Time: 6 hrs. 42 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner & UpPrice: $19.00
3D Coat 3.7 for Lightwave Users- UV Mapping a Starfighter-Quick Method
In this first video of our Starfighter Detailing series we show the 3D student how to use Lightwave's Atlas UV Mapping feature to create quick, clean and useable UV Maps for hard surface type objects to be imported into 3D Coat for painting Normal, Color, and Specular Maps.
Although you could use 3D Coat's built in Automated UV Mapping Tool for quick UV's. However depending on the complexity of the object, Automated UV's can result in overlapping UV's creating errors for painting. So in turn they are unusable. Although you could use 3D Coat's manual UV Unwrap Tools to get perfect UV's, but you may be in a position where you don't have the time for the process.
So in this tutorial a very simple method is shown using Lightwave's powerful Atlas Map Tool that can unwrap complex and multiple layered objects in a few mouse clicks.
Problem solving techniques are shown to improve your ability to get the best UV Unwrap possible using the Atlas Tool's settings.
Running Time: 1 hr. 26 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner & UpPrice: $19.00
LWCAD 3.6 Modeling Tools (Volume #6)
In this sixth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This sixth volume is a must to able to get you up and started using LWCAD's core modeling tools.Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #5)
In this fifth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fifth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Table of Contents for LWCAD 3.6 Modeling Tools (Volume #5)
Chapter 1- Intro
Chapter 2- Explode Tool
Chapter 3- Join Tool
Chapter 4- Delete Tool
Chapter 5- Trim Tool
Chapter 6- Bool Tool
Chapter 7- Extrude Tool
Chapter 8- Knife Tool
Chapter 9- Mass Round Tool
Chapter 10- Mass Offset Tool (Part One)
Chapter 11- Mass Offset Tool (Part Two)
Chapter 12- Final
Running Time: 2 hrs. 5 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #4)
In this fourth volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This fourth volume is a must to able to get you up and started using LWCAD's core modeling tools.
Running Time: 2 hrs. 12 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
LWCAD 3.6 Modeling Tools (Volume #3)
In this third volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This third volume is a must to able to get you up and started using LWCAD's core modeling tools.
Table of Contents for LWCAD 3.6 Modeling Tools (Volume #3)
Chapter 1- Intro
Chapter 2- Circle Tool (Part One)
Chapter 3- Circle Tool (Part Two)
Chapter 4- Ellipse Tool
Chapter 5- Rectangle Tool
Chapter 6- Rec3p Tool
Chapter 7- NGon Tool
Chapter 8- Star Tool
Chapter 9- Box Tool
Chapter 10- Box3p Tool
Chapter 11- Arc Section Tool
Chapter 12- Cylinder Tool
Chapter 13- Pyramid Tool
Chapter 14- Tube Tool
Chapter 15- Final
Running Time: 2 hrs.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
Lightwave 3D 9.6 Modeler Volumes #1 to 6 (Bundle Pack)
Lightwave 3D 9.6 Modeler Volumes #1 to 6 (Bundle Pack)Price: $59.00
Lightwave 3D-Rigging a Human-Project Biped
In this 14 hour video training course for beginner Lightwave students 3D Instructor Adam Gibson shows the essential basics to rig human style characters for posing and animation.
Detailed demonstration of how to build/edit a complete skeletal structure with skelegons/bones, weight-mapping, bone parenting, model modification/adjustments, test deformations, adding powerful hand and foot control nulls, IK (Inverse Kinematics) Set-up and problem solving are all included within this course. A great training guide for beginner 3D students to get started rigging their 3D models for animation purposes. Make your 3D models and characters come to life!!
*All Model and Scene Files are included with the course so that you can follow along.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner
Running Time: 14 hrs. 39 minsPrice: $19.00
Lightwave 3D-Animating a Human-Vol.#1 (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D-Animating a Human-Vol.#2 (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D-Animating a Human-Vol.#3 (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D-Animating a Human-Vol.#4 (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D-Animation Essentials-Vol. #1
In this first volume of Lightwave 10-Animation Essentials Lightwave Instructor Adam Gibson gives the beginner 3D student a tour of Lightwave's Layout interface, animation tools, and shows how to set up a scene and create an animation. A great video to get you up and started animating in Lightwave 3D.
Level: Beginner
Running Time: 2 hrs. 49 mins
Format: MP4 (1440 x 900 pixels) Price: $19.00
Lightwave 3D-Animation Essentials-Vol. #2
In this second volume of Lightwave 10 -Animation Essentials Lightwave Instructor Adam Gibson gives the beginner 3D student a continued tour of Lightwave's Layout interface, animation tools, Dope Track, Dope Sheet, TCB Key Frame Controls and shows the basics of how to use the Graph Editor. A great video to get you up and started animating in Lightwave 3D.
Level: Beginner
Running Time: 1 hrs. 55 mins
Format: MP4 (1440 x 900 pixels)Price: $19.00
Lightwave 3D- Endomorph Essentials (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D- Lighting Essentials (PRE-BUY SPECIAL)
*This video is a "PRE-BUY" Special. The benefit of the PRE-BUY Special is that if you pre-purchase the title in advance you get the video at a huge discount before the release date. Download Links are emailed to customer on the Release Date of the video. Buy now and Save BIG!!!Price: $12.00
Lightwave 3D- Surfacing- Volume #3-Image Maps
In this video tutorial Lightwave 3D Instructor Adam Gibson introduces the beginner 3D student to surfacing objects with image maps. Surfacing using image maps is one of the best ways to creating amazing looking objects in 3D. Image maps can be used for various other things like creating amazing background plates for you scenes and creating cool bump details to your objects. If you are new to surfacing objects in 3D this video is a highly recommended addition to your library of tutorials.
Running Time: 2 hrs. 50 mins
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
Lightwave 3D- Camera Essentials
In this training video watch Lightwave 3D Instructor Adam Gibson show the beginner 3D student how to quickly get up and started using Cameras and Rendering images in Lightwave 10.
Topics covered: Viewport Modes, VPR (Viewport Preview Render), Camera Set-Up and Control, How to Render Images and Animations, How to Export/Save Images and Animations to your Hard-Drive, Image Formats, 24-bit Vs. 32-bit (Creating Alpha Channels Embedded in your rendered images), Safe Areas Mode, Field Chart, Pixel Aspect Ratio, Antialiasing, Camera Types, Output Resolutions, and a quick intro to Stereo-scopic 3D in Lightwave.
Running Time: 2 hrs. 32 mins.
Level: Beginner
Screen Resolution: 1440 x 900 pixels
Format: MP4 Video (.mp4)Price: $19.00
Products and breaking fresh soil
Hi! This is Adam Gibson’s new website dedicated to the art of CG craft, and training videos. Please check out the products page for all available products. At the moment not all of Adam’s videos are up on this site as we are currently migrating all his content here. If you wish to peruse all of his available videos, please check out:
http://www.learn3dsoftware.com/
Or Adam’s work on Liberty3D: