Zbrush Tutorials

ZBrush Bootcamp- Volume #10- UV Mapping Secrets II
ZBrush Bootcamp- Volume #10- UV Mapping Secrets II
In this tenth video volume of 12 volumes 3D Instructor Adam Gibson takes the beginner 3D student through more UV Mapping Tools/Techniques and a Project-Based Session unwrapping a Therizinosaurus Dinosaur. The workflow for this project utilizes ZBrush's Powerful UV Master Plugin. Table of Contents for Volume #10: Chapter 1- Intro, Chapter 2- Polygroups for UV Mapping Overview, Chapter 3- Mask to Polygroups Conversion, Chapter 4- Polypaint to Polygroups Conversion, Chapter 5- Hide/Select Tools for Polygroup Creation, Chapter 6- ZModeler Polygroup Tools, Chapter 7- ZSphere to Polygroups Conversion, Chapter 8- UV Shells/Islands to Polygroups Conversion, Chapter 9- Therizinosaurus Dinosaur UV Unwrap in ZBrush Using Polygroups, Chapter 10- Therizinosaurus Dinosaur UV Unwrap in Lightwave/ZBrush Using Polygroups, Chapter 11- Final. Running Time: 2 hrs. 41 mins. High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp- Volume #9- UV Mapping Secrets I
ZBrush Bootcamp- Volume #9- UV Mapping Secrets I
In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7's UV Mapping Tools. Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors. Table of Contents for Volume #9: Chapter 1- Intro, Chapter 2- UV Map User Interface, Chapter 3- UV Master Plugin User Interface, Chapter 4- Texture Map User Interface, Chapter 5- Morph UV Tool (How to Check for UV Maps), Chapter 6- Delete UV Tool, Chapter 7- UV Map Size Tool, Chapter 8- UV Planar Tool, Chapter 9- UV Spherical Tool, Chapter 10- AUV (Adaptive) Automated Tiles Button and AUV Ratio Slider, Chapter 11- GUV (Group) Automated Tiles Button, Chapter 12- PUV (Packed) Automated Tiles Button, Chapter 13- How to Check for Overlapping UVs in ZBrush (New From UV Check Button), Chapter 14- How to Edit UVs in ZBrush Using the Move Brush, Chapter 15- New From UV Map Button, Chapter 16- UV Master Plugin Unwrapping a Human Head (Part One), Chapter 17- UV Master Plugin Unwrapping a Human Head (Part Two), Chapter 18- Saving, Loading, and Clearing Control Maps, Chapter 19- Pixel Density Maps, Chapter 20- Attract From Ambient Occlusion Tool, Chapter 21- Use Existing UV Seams Tool, Chapter 22- Final. Running Time: 2 hrs. 45 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp- Volume #8- ZModeler Tools I
ZBrush Bootcamp- Volume #8- ZModeler Tools I
In this eighth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started using the powerful new ZModeler Tools in ZBrush 4R7. Learn these amazing polygonal modeling tools that will have you creating Base Meshes quicker and faster than ever before all with ZBrush!! Some of the Topics Covered: 1) Initializing the ZModeler Brush, 2) Creating Geometry/Models from Scratch within ZBrush, 3) How to Import 3D Models created in other Software Packages, 4) Optimization and Gotchas for Importing Polygonal and Sub-D Models, 5) Creating and Deleting Edge Loops, 6) QCube and QSphere, 7) Creating and Deleting Polygons, 8) Point/Vertice Editing, 9) Moving Polygons and Edges, 10) Creating Insets, 11) Masking, 12) Editing with the Transpose Tools (Move, Rotate, Scale), 13) Modifying Pre-Existing Meshes and Much More!! Table of Contents for Volume #8: Chapter 1- Intro, Chapter 2- What is ZModeler?, Chapter 3- Initializing ZModeler using ZBrush's Built-in Primitives and Subtools, Chapter 4- Initializing ZModeler when Importing Optimized Polygonal Meshes into ZBrush, Chapter 5- Initializing ZModeler when Importing Sub-D Meshes into ZBrush, Chapter 6- Important ZModeler Tools - Box Modeling a Spaceship (Part One), Chapter 7- Important ZModeler Tools - Box Modeling a Spaceship (Part Two), Chapter 8- Final. Running Time: 2 hrs. 4 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts
ZBrush Bootcamp- Volume #7- Lightwave Integration III- GoZ Concepts
In this seventh video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R7's GoZ Plugin. Learn how to import/export Multi-Layered Meshes and Subtools between ZBrush and Lightwave. Table of Contents for Volume #7: Chapter 1- Intro, Chapter 2- How to Install the GoZ Plugin, Chapter 3- Lightwave Layers Vs ZBrush Subtools, Chapter 4- How to Convert Multiple Lightwave Layers to Multiple Subtools in ZBrush, Chapter 5- Splitting Subtools with Masking, Chapter 6- Exporting Individual Subtools to Lightwave Using GoZ, Chapter 7- Export All Subtools Button Using GoZ, Chapter 8- Export Visible Subtools Button Using GoZ, Chapter 9- GoZ Export to Layout, Chapter 10- Final. Running Time: 1 hrs. 39 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp Series- Volumes #1 to #12 (PRE-BUY Special)
ZBrush Bootcamp Series- Volumes #1 to #12 (PRE-BUY Special)

Price: $99.00
ZBrush  Bootcamp 2014 Series -Volume #6-Lightwave Integration II
ZBrush Bootcamp 2014 Series -Volume #6-Lightwave Integration II
In this sixth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student to a hands on project on how to detail a sci-fi prop that was modeled in Lightwave 3D. The main goal is to show how to take a basic model created in Lightwave, detail it in ZBrush, and then import it seamlessly back into Lightwave with all the ZBrush created maps (Color, Displacement, Normal) in tact. Table of Contents for Volume #6: Chapter 1- Intro, Chapter 2- Optimizing the Mesh in Lightwave for Export to ZBrush, Chapter 3- Importing Mesh into ZBrush and Initial Set-up (Morph Target, UV's), Chapter 4- How to Import Custom Alpha Brushes into ZBrush, Chapter 5- Adding Panels and Details in Projection Master, Chapter 6- Exiting Projection Master, Chapter 7- Creating the Maps (Color, Displacement, and Normal), Chapter 8- Exporting and Set-Up in Lightwave, Test Renders, and Final. Running Time: 1 hrs. 22 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
ZBrush Bootcamp 2014- Volume #5- Lightwave Integration I
In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system. The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible. Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible. This tutorial covers those hidden items in great detail. Table of Contents for Volume #5: Chapter 1- Intro, Chapter 2- GoZ Import to Zbrush from Lightwave, Chapter 3- NGon Import Issues to ZBrush, Chapter 4- Unified Skin Option, Chapter 5- Sci-Fi Prop Optimized, Chapter 6- Adding Details in ZBrush, Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps), Chapter 8- GoZ Export to Lightwave, Chapter 9- Delete Lower Subdivision Level Fix, Chapter 10- More Displacement Gotchas, Chapter 11- Morph Target Solution, Chapter 12- Final. Running Time: 2 hrs. 52 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush  Bootcamp Series Volume #4-Getting Started IV
ZBrush Bootcamp Series Volume #4-Getting Started IV
In this fourth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R6. Table of Contents for Volume #4: Chapter 1- Intro, Chapter 2- Dynamesh Intro (Part One), Chapter 3- Dynamesh Intro (Part Two), Chapter 4- Making a Critter/Creature Using Dynamesh (Part One), Chapter 5- Making a Critter/Creature Using Dynamesh (Part Two), Chapter 6- Dynamesh Groups Button and Slice Curve Brush, Chapter 7- Groups Splits Tool and Close Holes Tool, Chapter 8- How to Convert a Mask to a Poly Group, Chapter 9- GroupsLoops Tool, Chapter 10- PolyGroup Selection and the Move Tool, Chapter 11- Group Panels Button and Split Parts Tool, Chapter 12- Merge Visible Subtools Button. Running Time: 1 hrs. 53 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp Series Volume #3-Getting Started III
ZBrush Bootcamp Series Volume #3-Getting Started III
In this third video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R6. Table of Contents for Volume #3: Chapter 1- Intro, Chapter 2- Backface Masking Button for Sculpting on Thin Meshes/Objects, Chapter 3- Topological Brush Settings, Chapter 4- How to Paint a Mask, Chapter 5- How to Inverse a Mask, Chapter 6- How to Clear a Mask, Chapter 7- How to Erase a Mask, Chapter 8- Mask All, Chapter 9- Blur Mask, Chapter 10- Sharpen Mask, Chapter 11- Grow Mask, Chapter 12- Shrink Mask, Chapter 13- Extract Polys to New Subtool, Chapter 14- Append and Insert Tool (Part One), Chapter 15- Append and Insert Tool (Part Two), Chapter 16- Final. Running Time: 1 hr. 53 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp Series Volume #2-Getting Started II
ZBrush Bootcamp Series Volume #2-Getting Started II
In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R6. Table of Contents for Volume #2: Chapter 1- Intro, Chapter 2- How to Clear the Canvass, Chapter 3- Primitives Introduction and Make PolyMesh 3D, Chapter 4- Cube Primitive, Chapter 5- Cylinder Primitive, Chapter 6- Cone Primitive, Chapter 7- Ring3D Primitive, Chapter 8- Star3D Primitive, Chapter 9- Arrow3D Primitive, Chapter 10- Spiral3D Primitive, Chapter 11- Helix3D Primitive, Chapter 12- Gear3D Primitive, Chapter 13- Spherinder3D Primitive, Chapter 14- Terrain3D Primitive, Chapter 15- Plane3D Primitive, Chapter 16- Circle3D Primitive, Chapter 17- SweepProfile3D Primitive, Chapter 18- Initialize Primitives (Part One), Chapter 19- Initialize Primitives (Part Two), Chapter 20- Orthagonal Perspective Views, Chapter 21- How to Move Objects/Meshes, Chapter 22- Combine Masking and the Move Tool. Running Time: 2 hrs. 8 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
ZBrush Bootcamp Series Volume #1-Getting Started I
ZBrush Bootcamp Series Volume #1-Getting Started I
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with ZBrush 4R6. Table of Contents for Volume #1: Chapter 1- Intro, Chapter 2- Purpose, Chapter 3- General Orientation to User Interface, Chapter 4- Poly Paint Introduction, Chapter 5- Switch Color, Chapter 6- Alternate Colors Button, Chapter 7- Color Picker, Chapter 8- Eraser Brush Alternative, Chapter 9- Draw Size, Chapter 10- Focal Shift, Chapter 11- Premade Models ZTools, Chapter 12- How to Import OBJ Models, Chapter 13- How to Add Scales to a Dinosaur , Chapter 14- How to Save Your Work and Final. Running Time: 2 hrs. 43 mins., High Quality (Screen-Res 1920 x 1080 pixels) , Video Format: MP4 (.mp4), Level: Beginner.
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users Bundle Pack-Volume #1,2,3
GoZ for Lightwave 11 and ZBrush Users Bundle Pack-Volume #1,2,3

Price: $45.00
ZBrush 3.1 Bundle Pack
ZBrush 3.1 Bundle Pack

Price: $45.00
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ for Lightwave 11 and ZBrush Users- Volume #3- Endomorphs
GoZ is a new and powerful addition to Lightwave 11. In this third volume on GoZ Instructor Adam Gibson demonstrates how to create Endomorphs in ZBrush for use in Lightwave 3D. Learn the theory, the possibilities, and the Gotchas that can arise combined with the understanding of how to overcome them. Being able to take advantage of powerful Zbrush sculpting tools for animation purposes will open new doors for your creations. Learn to how to combine Endomorphs created in both ZBrush and Lightwave for maximum control over your objects. A Great Video for those who wish increase their knowledge on how to integrate Lightwave and Zbrush together for animation purposes!! Running Time: 2 hrs. 5 mins., High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video (.mp4), Level: Beginner to Intermediate
Price: $19.00
ZBrush 4R4- Retopology Vol.#2- QRemesher
ZBrush 4R4- Retopology Vol.#2- QRemesher
In this video tutorial ZBrush Instructor Adam Gibson shows how to use the newly added auto-retopology tool called QRemesher in ZBrush 4R4. Retopology is often a necessary part of creating clean meshes to enable better sculpting and better topology flow is required to maintain error free deformations that can occur during animation. Table of Contents for Retopology Volume #2: Chapter 1- Intro, Chapter 2- QRemesher Basics, Chapter 3- QRemesher Guides, Chapter 4- Retopology Mesh Clean-Up. Running Time: 58 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
ZBrush 4R4- Retopology Vol.#1- Topology Brush
ZBrush 4R4- Retopology Vol.#1- Topology Brush
In this video tutorial ZBrush Instructor Adam Gibson shows how to use the newly added Topology Brush in ZBrush 4R4. Retoplogy is often a necessary part of creating clean meshes to work with and creating clothing and accessories that fit perfectly to a characters body shape. Table of Contents for Retopology Volume #1: Chapter 1- Intro, Chapter 2- Preparing Mesh for Retopology, Chapter 3- Topology Brush Basics, Chapter 4- Symmetry Mode, Chapter 5- Create Geometry, Chapter 6- Exporting Retopology Mesh, Chapter 7- Multiple Sub-D Levels, Running Time: 1 hr. 9 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ for Lightwave 11 and ZBrush Users-Volume #2-UV Maps
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin. Running Time: 3 hrs. 52 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Price: $19.00
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials
GoZ is a new and powerful addition to Lightwave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models. Running Time: 4 hrs. 49 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
Price: $19.00
Total ZBrush Bundle
Total ZBrush Bundle

Price: $99.00
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program. Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces. Speed up your workflow by using pre-made alpha brushes. Contains: 100 Sci-Fi Alpha Brushes All images are 500 x 500 pixels. Format: JPEG (.jpg)
Price: $19.00
1 2 

Your cart is empty
Visit The Shop
November 2017
M T W T F S S
« Nov    
 12345
6789101112
13141516171819
20212223242526
27282930