Current Products

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Current products are as follows (With more in the coming days):

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LWCAD 3.6 Modeling Tools (Volume #2)
LWCAD 3.6 Modeling Tools (Volume #2)
In this second volume on LWCAD 3.6 Instructor Adam Gibson introduces the Lightwave 3D student to the essentials required to using this powerful modeling plug-in. LWCAD is known for it's architectural time-saving modeling tools. Introduction to LWCAD's advanced modeling tools is covered in great detail. This second volume is a must to able to get you up and started using LWCAD's core modeling tools. Running Time: 2 hrs. 6 mins. Level: Beginner Screen Resolution: 1440 x 900 pixels Format: MP4 Video (.mp4)
Price: $19.00
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus
Lightwave 3D 9.6 Animating a Tyrannosaurus-by Adam Gibson In this video tutorial Lightwave Instructor Adam Gibson demonstrates how to animate a Tyrannosaurus dinosaur using Lightwave's powerful animation tools. Walking and adding secondary motions for the T-Rex are shown in great detail. Table of Contents for Animating a Tyrannosaurus Chapter 1- Intro Chapter 2- Importing the Scene File and Rigged/IK Model Chapter 3- Setting Up the Viewports in Layout Chapter 4- Correcting Object Size to Real World Scale Chapter 5- Reviewing the Object Size Correction and using the "Item Picker" Plugin Chapter 6- Timing for Animation Chapter 7- Creating the First Walk Cycle (Adding Key Frames and Tension) Chapter 8- Creating the Second Walk Cycle (Adding Key Frames and Tension) Chapter 9- Creating the Third Walk Cycle (Adding Key Frames and Tension) Chapter 10- Key Framing the Feet Lifting off the Ground Chapter 11- Key Framing Head and Body Bobbing Chapter 12- Leg IK Error Fix Chapter 13- Key Framing Body Side-to-Side Movement (Part One) Chapter 14- Key Framing Body Side-to-Side Movement (Part Two) Chapter 15- IK Thigh Fix Chapter 16- Body Movement Edit Chapter 17- Key Framing Tail Movement Chapter 18- Key Framing Neck Movement Chapter 19- Key Framing Foot Bend (Part One) Chapter 20- Key Framing Foot Bend (Part Two) Chapter 21- Forearm Animation Test Chapter 22- Key Framing Neck Turn and T-Rex Roaring at Camera Level: Beginner High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Price: $19.00
Dinosaur Mega-Pack (3D Model Collection)
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats. Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX. The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models. Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look. -You may use our royalty free 3d dinosaurs for your animations in film/video or still images. Below is a list of the dinosaurs included in this model pack: Achelousaurus, Anhanguera, Apatosuarus, Brachiosaurus, Camptosaurus, Centrosaurus, Chasmosaurus, Corythosaurus, Deinonychus, Dilophosaurus, Dsungaripterus, Einiosaurus, Germanodactylus, Gnathosaurus, Ichthyosaurus, Iguanodon, Kentrosaurus, Kritosaurus, Lambeosaurus, Maiasaura, Monoclonius, Ouranosaurus, Pachyrhinosaurus, Parasaurolophus, Pteranodon, Pteranodon Sternbergi, Saurolophus, Shonisaurus, Spinosaurus, Spinosaurus (Textured), Stegosaurus, Styracosaurus, Suchomimus, Tenontosaurus, Therizinosaurus, Triceratops, Troodon, Tropeognathus, Tuojiangosaurus, Tyrannasaurus, Velociraptor, Wuerhosaurus
Price: $49.00
Lightwave 9.6 Modeler-Volume #6
Lightwave 9.6 Modeler-Volume #6
Lightwave 3D 9.6 Modeler Volume #6-by Adam Gibson This is the sixth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference. The Modeler Series is designed so that you can find the tool you want to learn about instantly by looking at the name of each video clip. You don't have to watch the whole volume in one sitting or be searching through hours of content to find the tool you want to learn about. Project based video training is great but this video is designed so that the beginner and advanced Lightwave student can learn the software in small chunks and get a better understanding of what each tool does before attempting a project. No point in teaching someone how to build a house if they've never used a hammer. Here we start at the basic so the student is better prepared for more advanced applications of their Lightwave tool set. Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Connect Tool (Edge Mode) Chapter 3- Connect Tool (Point Mode) Chapter 4- Connect Tool (Polygonal Mode) Chapter 5- Bridge Tool (Part One) Chapter 6- Bridge Tool (Part Two) Chapter 7- Remove Polygons Tool Chapter 8- Collapse Polygons Tool Chapter 9- Band Glue Tool Chapter 10- Boolean Tool (Operations: Union, Intersect, Subtract, and Add) Chapter 11- Drill Tool (2D Operations: Core, Tunnel, Stencil, and Slice) Chapter 12- Solid Drill Tool (3D Operations: Core, Tunnel, Stencil, and Slice) Chapter 13- Speed Booleans (Operations: Union, Intersect, Subtract, and Add) Chapter 14- Final Running Time: 1 hr. 10 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Bones
Lightwave 3D 9.6 Rigging a T-Rex with Bones
Lightwave 3D 9.6 Rigging a T-Rex with Bones-by Adam Gibson In this Rigging Video Course Lightwave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in Lightwave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more. *BONUS: Free Tyrannosaurus Model Included along with Content Files!! Table of Contents for Rigging a T-Rex with Bones Chapter 1- Intro Chapter 2- Creating Eye Weight Maps Chapter 3- Teeth Weight Maps Chapter 4- Merging Layers Chapter 5- Setting Up Rig Scene File Chapter 6- COG Bone Chapter 7- How to Rest a Bone Chapter 8- Leg Bones Chapter 9- Fixing Leg Bones Chapter 10- Bone Connector Tool Chapter 11- Renaming Leg Bones Chapter 12- Tail Bones Chapter 13- Fixing Tail Pitch Chapter 14- Fixing Hip Pitch Chapter 15- Spine Head Bones Chapter 16- Lower Jaw Bones Chapter 17- Renaming Bones Chapter 18- How to Split Chapter 19- Renaming Head Bones Chapter 20- Creating Arm, Hand and Finger Bones Chapter 21- Checking Pitch Channels on Fingers Chapter 22- Groin Belly Hold Bone Chapter 23- Eye Bone Chapter 24- Mirror Eye Bone Chapter 25- Renaming Arm and Claw Bones Chapter 26- Mirroring Arm Bones Chapter 27- Mirroring Leg Bones Chapter 28- Parenting Eye Bones to the Head Bone Chapter 29- Checking Bone Chain Parents Chapter 30- Resting Bones Problem Chapter 31- Fixing Bone Sizing and Scaling Issues Chapter 32- Resting the Bones Chapter 33- Fall Off Type and Subdivision Order Chapter 34- Testing Tail Bones Chapter 35- Testing Spine Bones Chapter 36- Testing Neck Bones Chapter 37- Testing Eye Bones Part One Chapter 38- Testing Eye Bones Part Two Chapter 39- Upper and Lower Jam Weight Maps Chapter 40- Testing Eye Bones Part Three Chapter 41- Testing Eye Bones Part Four Chapter 42- Lower Jaw Bone Test Chapter 43- Arm Test Chapter 44- Leg Testing Chapter 45- Creating Object Nulls Chapter 46- Parenting Object Nulls Chapter 47- Positioning Goals Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
Price: $19.00
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons
Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
Price: $19.00
Lightwave 3D Spacecraft Modeling
Lightwave 3D Spacecraft Modeling
Lightwave 3D Spacecraft Modeling-by Adam Gibson This video is great for those of you who wish to get into Sci-Fi or Vehicle modeling. In this training tutorial you will how to create an organic style spaceship that combines both smooth and hard edged Sub-D surfaces in one mesh. There are very few videos which show how to do this. It also shows traditional Polygonal modeling to create certain details and parts of the spaceship. 3D Students will greatly benefit from this fully detailed tutorial which shows all parts of the production process in modeling an advanced-level model of this kind. Software Used: Lightwave 3D 9.3.1 User Level: Beginner to Novice Video Codec: Quicktime Video Screen Resolution: 1440 x 900 pixels Running Time: 12 Hours Approx.
Price: $19.00
Lightwave 9.6 Advanced UV and Texturing Volume #2
Lightwave 9.6 Advanced UV and Texturing Volume #2
Lightwave 9.6 Advance UV Mapping/Texturing Vol #2-by Adam Gibson Topics Covered: -Advanced UV Editing in Lightwave -Adobe Photoshop Advanced Image Editing Techniques -How to use photos/images to surface a female character in Lightwave -How to organize and prepare you images in Photoshop for later use. -How to Blend images and cover up UV Seams. -How to use Layers in Photoshop -How to layer images in Lightwave using the surface editor. -Introduction to Surface Baker -How to Bake surfaces from one UV map to another. -and much much more. Hours and hours of extensive footage showing the whole process of manipulating real photos to wrap onto your digital character. Level: Intermediate to Advanced Screen Resolution: 1440 x 900 pixels Format: Quicktime (.mov)
Price: $19.00
Lightwave 9.6 Advanced UV and Texturing Volume #1
Lightwave 9.6 Advanced UV and Texturing Volume #1
Lightwave 9.6-Photorealistic Human Series-Volume#1 Video Contents of Volume 1: -Advanced UV Unwrapping Techniques -Advanced use of the PLG UV Tools-A FREE Tool for Download. -Advanced UV EDITING -UV Island Creation -How to take Multiple UV Islands and Create 1 Giant UV Island. -How to fix OVERLAPPING UV's using basic tools like the Drag and Move Tool. -How to Unwrap UV's Objects/Meshes without have to break it into different layers. -How to Unwrap UV's with the help of the Surface Editor and Create Parts tool. -How to break down your model into logical parts for easier UV Unwrapping. -Where to logically create UV Seams when UV Unwrapping. -How to Apply Checkerboard Patterns -How to Edit your UV Map using Checkerboard Patterns. -Understanding UV Space in relation to Image Map/Pixel space. -And much much more. Level: Intermediate to Advanced Running Time: Approx. 6.5 Hours Screen Resolution: 1440 x 900 pixels Format: Quicktime (.mov)
Price: $19.00
Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor
Lightwave 9: Dinosaur UV Mapping-UV Mapping a Velociraptor
Lightwave 3D-Dinosaur UV Mapping-by Adam Gibson In this video tutorial Adam Gibson shows how to UV Unwrap a Velociraptor style dinosaur from head to toe. Very few Lightwave tutorials show the whole process of UV Unwrapping a character and organizing the all the UV islands into one "Giant UV Island" in preparation for 2D digital painting programs such as Adobe Photoshop or 3D Painting Programs like ZBrush, Modo, 3D Coat and others. Most situations in production of digital characters require you to have a properly created and organized UV Map. Whether your character is going to be used in Film, Video, Web, or a Video Game you are probably going to need to create a UV Map. Those of you who are new to UV mapping or can't seem to figure out UV mapping this is the video for you. Not only does Adam Gibson take you through the whole process step-by-step he also shows in great detail Lightwave's built-in UV Editing Tools plus shows how to use a FREE PLUG-IN (PLG UV Unwrapping Tools) that is available for free download. Use of this Plug-In will save you hours and hours of time. Adam shows how to unwrap each and every body part using this quick and easy plug-in. That includes: Arms, Legs, Body, Tail, Claws, Feet, Hands, Head, Teeth, Inner-Mouth, and Eyes. If you are looking to learn the art of UV Mapping quickly this is the video you need to get you there. And since this a project based video you'll actually get to see how to use these tools in full production environment. Also at the end of the video Adam Gibson shows how to import your UV Map into Adobe Photoshop for Digital Painting of your character. Software Used: Lightwave 3D 9.3.1 User Level: Beginner to Novice Video Codec: Quicktime Video Screen Resolution: 1440 x 900 pixels Running Time: 5 Hrs. 13 mins.
Price: $19.00
Lightwave 9: Dinosaur Modeling-Project Velociraptor
Lightwave 9: Dinosaur Modeling-Project Velociraptor
Lightwave 3D- Dinosaur Modeling-by Adam Gibson Learn the secrets of box modeling using SUB-Ds in Lightwave 3D. Creature and animal modeling can be a difficult task without the proper knowledge of where to start by pre-planning your character. In this video Adam Gibson shows how to set-up a backdrop image for reference and then starting with a single polygon create a fully detailed dinosaur. Learn the secrets of creating new geometry and detail from awkward positions during the modeling process. A powerful training video for the aspiring 3D modeler. Software Used: Lightwave 3D 9.3.1 User Level: Beginner to Novice Video Codec: Quicktime Video Screen Resolution: 1440 x 900 pixels Running Time: 6 Hours Approx.
Price: $19.00
Lightwave 9: Surfacing for Beginners Volume #2 (Diffuse, Reflectivity, Transparency, Luminosity)
Lightwave 9: Surfacing for Beginners Volume #2 (Diffuse, Reflectivity, Transparency, Luminosity)
Lightwave 9-Surfacing for Beginners Volume #2-by Adam Gibson Topics Covers: -Learn how surfaces react with lighting. Brightness and colors. -Learn how to use the Diffuse Channel, Reflectivity, Luminosity, Glossiness, Translucency and much more. Running Time: 2 Hours-Approx.
Price: $19.00
Lightwave 9 Surfacing-Volume #1 (Surface Editor Essentials)
Lightwave 9 Surfacing-Volume #1 (Surface Editor Essentials)
Lightwave 9-Surfacing Volume-1-Essentials-by Adam Gibson A detailed introduction to Lightwave's powerful Surface Editor. -Learn how to name surfaces/polygons. -Learn how to load preset surfaces. -Learn how to make your own surfaces and save them as surface preset. -Learn how to make a save all your own pre-made surfaces in their own special directory. -Discover Lightwave's collection of built-in pre-made/pre-set surfaces like: rock, metal, glass, chrome, nature, organic.....and tons more!!! -Learn how to edit a surface preset made and create whole new surface based on the original. -Learn how to rename surfaces. Learn how to preview surfaces in the Surface Editor. Learn how to use the search command to find textures quickly. -Introduction to the Viper Preview Renderer. Running Time: 2 Hours-Approx.
Price: $19.00
Lightwave 9.6 Modeler Vol #5
This is the fifth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference.
Author: Adam Gibson
Topic: Lightwave 9.6 Modeling Tools
Running Time: 6 Hours 21 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Lightwave 9.6 Modeler Vol #4
This is the fourth volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference.
Author: Adam Gibson
Topic: Lightwave 9.6 Modeling Tools
Running Time: 6 Hours 21 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Lightwave 9.6 Modeler Vol #3
This is the third volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference.
Author: Adam Gibson
Topic: Lightwave 9.6 Modeling Tools
Running Time: 6 Hours 21 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Lightwave 9.6 Modeler Vol #2
This is the second volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference.
Author: Adam Gibson
Topic: Lightwave 9.6 Modeling Tools
Running Time: 2 Hours 23 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
Lightwave 9.6 Modeler Vol #1
This is the first volume in a tool-based learning series on Lightwave 9.6's Modeler taught by Lightwave Instructor Adam Gibson. Each tool is broken into it's own video for quick and easy reference.
Author: Adam Gibson
Topic: Lightwave 9.6 Modeling Tools
Running Time: 6 Hours 21 Minutes
Format: .mov
Resolution: 1440x900
Rating: Beginner through Intermediate
More Information
Note: File is a downloadable .ZIP, a utility such as 7-Zip is required
Price: $19.00
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