In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
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[peekaboo_link name=”TableOfContents”]Table of Contents[/peekaboo_link]
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Chapter 1- Intro
Chapter 2- Importing Lightwave Objects Into 3D Coat
Chapter 3- Claws Part-One
Chapter 4- Claws Part-Two
Chapter 5- Claws Part-Three
Chapter 6- Hand and Arm Geometry
Chapter 7- Inner Toe Geometry Part-One
Chapter 8- Inner Toe Geometry Part-Two
Chapter 9- Feet Part-One
Chapter 10- Feet Part-Two
Chapter 11- Feet Part-Three
Chapter 12- Feet Part-Four
Chapter 13- Feet Part-Five
Chapter 14- Feet Part-Six
Chapter 15- Feet Part-Seven
Chapter 16- Feet Part-Eight
Chapter 17- Feet Part-Nine
Chapter 18- What to do if 3D Coat Crashes
Chapter 19- Leg Editing
Chapter 20- Creating Eye Geometry
Chapter 21- Creating the Eye Socket
Chapter 22- Creating Nostrils
Chapter 23- Head Geometry Part-One
Chapter 24- Head Geometry Part-Two
Chapter 25- Head Geometry Part-Three
Chapter 26- Head Geometry Part-Four
Chapter 27- Head Geometry Part-Five
Chapter 28- Connecting Body Geometry Together Part-One
Chapter 29- Connecting Body Geometry Together Part-Two
Chapter 30- Making the Tail
Chapter 31- Connecting the Head to the Body Part-One
Chapter 32- Connecting the Head to the Body Part-Two
Chapter 33- Final Tweaks in 3D Coat
Chapter 34- Importing the Retopologized Mesh into Lightwave
Chapter 35- Editing the Tail
Chapter 36- Setting Up Symmetry in Lightwave
Chapter 37- Matching the Retopo Mesh with a Background Mesh
Chapter 38- Inner Mouth Creation
Chapter 39- Building the Throat
Chapter 40- Building the Tongue
Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh
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