In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
The video starts off with how to use the Auto-Retopology tool and then finishes with a full hands on project on a rhinoceros model/mesh that needs to be retopologized and exported to Lightwave 3D.
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[peekaboo_link name=”TableOfContents”]Table of Contents[/peekaboo_link]
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Chapter 1- Intro
Chapter 2- Retopology Basics: Voxels Part One
Chapter 3- Retopology Basics: Voxels Part Two
Chapter 4- Retopology Basics: Voxels Part Three
Chapter 5- Retopology Basics: Voxels Part Four
Chapter 6- Retopology: Creature Model Part One
Chapter 7- Retopology: Creature Model Part Two
Chapter 8- Density Modulator
Chapter 9- Strokes and Edge Flow
Chapter 10- Deleting NGons and Triangles
Chapter 11- Advanced Mesh Retopo: Part One
Chapter 12- Advanced Mesh Retopo: Part Two
Chapter 13- Advanced Mesh Retopo: Part Three
Chapter 14- Advanced Mesh Retopo: Part Four
Chapter 15- Human Head Retopo: Part One
Chapter 16- Human Head Retopo: Part Two
Chapter 17- Rhino Retopo Project: Part One
Chapter 18- Rhino Retopo Project: Part Two
Chapter 19- Rhino Retopo Project: Part Three
Chapter 20- Rhino Retopo Project: Part Four
Chapter 21- Rhino Retopo Project: Part Five
Chapter 22- Rhino Retopo Project: Part Six
Chapter 23- Rhino Retopo Project: Part Seven
Chapter 24- Rhino Retopo Project: Part Eight
Chapter 25- Rhino Retopo Project: Part Nine
Chapter 26- Rhino Retopo Project: Part Ten
Chapter 27- Rhino Retopo Project: Part Eleven
Chapter 28- Rhino Retopo Project: Part Twelve
Chapter 29- Rhino Retopo Project: Part Thirteen
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