Zbrush Tutorials
3D Coat-2D Sci-Fi Alpha Brush Collection Volume #1
This powerful Sci-Fi Alpha Brush Collection contains 100 individual alpha brushes. The brushes can be used in any painting or sculpting program.
Programs like 3D Coat, ZBrush, Modo, Mudbox, Photoshop and more. These Alpha Brushes will save you thousands of hours in production time when detailing Sci-Fi creations like spaceships, space stations, architecture, droids, robots, machines and more. When combining these brushes together you can make extremely high detailed and complex looking surfaces.
Speed up your workflow by using pre-made alpha brushes.
Contains: 100 Sci-Fi Alpha Brushes
All images are 500 x 500 pixels.
Format: JPEG (.jpg)Price: $19.00
ZBrush 4 for Lightwave Users Bundle (Volumes #1, 2, and 3) -Project Velociraptor
ZBrush 4 for Lightwave Users Bundle (Volumes #1, 2, and 3) Project Velociraptor contains: 1) ZBrush 4 for Lightwave Users-Painting Color, 2) ZBrush 4 for Lightwave Users-Normal Maps, 3) ZBrush 4 for Lightwave Users-Displacement MapsPrice: $45.00
ZBrush 4- ZApp Link Plugin
In this video tutorial ZBrush Instructor Adam Gibson demonstrates how to integrate 2D Image Editing Software with ZBrush 4 using the powerful free ZApp Link Plugin. The ability to use painting and photo editing tools outside of ZBrush's current tool set opens up worlds of new possibilities for texturing your 3D objects. ZApp works with Adobe Photoshop and many other 2D Applications. If you are seriously looking to texture your ZBrush models/meshes using a traditional 2D Image Editor then this video tutorial is a must for you. This video also shows how to make a UV Map for your models with only 2 mouse-clicks using the "PUV Tiles" feature.
Level: Beginner
Running Time: 1 hr. 23 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime VideoPrice: $19.00
ZBrush 4 for Lightwave Users-Painting Color
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this video tutorial ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create high detail color map on a Velociraptor dinosaur that is exported as an image map for use inside of Lightwave 3D.
Price: $19.00
Dinosaur Mega-Pack (3D Model Collection)
This model pack contains over 40 Untextured 3D Dinosaur models in 6 different model formats.
Formats: LWO, OBJ, 3DS, XSI, MAYA, and MAX.
The purpose of this Model pack is so that you may practice your rigging, UV Mapping, Retopology, and Texturing Skills on Pre-made 3D Models.
Have fun with our Dinosaurs and make your own adventures with them and also give them your own style and look.
-You may use our royalty free 3d dinosaurs for your animations in film/video or still images.
Below is a list of the dinosaurs included in this model pack:
Achelousaurus,
Anhanguera,
Apatosuarus,
Brachiosaurus,
Camptosaurus,
Centrosaurus,
Chasmosaurus,
Corythosaurus,
Deinonychus,
Dilophosaurus,
Dsungaripterus,
Einiosaurus,
Germanodactylus,
Gnathosaurus,
Ichthyosaurus,
Iguanodon,
Kentrosaurus,
Kritosaurus,
Lambeosaurus,
Maiasaura,
Monoclonius,
Ouranosaurus,
Pachyrhinosaurus,
Parasaurolophus,
Pteranodon,
Pteranodon Sternbergi,
Saurolophus,
Shonisaurus,
Spinosaurus,
Spinosaurus (Textured),
Stegosaurus,
Styracosaurus,
Suchomimus,
Tenontosaurus,
Therizinosaurus,
Triceratops,
Troodon,
Tropeognathus,
Tuojiangosaurus,
Tyrannasaurus,
Velociraptor,
WuerhosaurusPrice: $49.00
ZBrush 4 for Lightwave Users-Normal Maps
ZBrush 4 for Lightwave Users-Normal Maps-by Adam Gibson
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Table of Contents for Normal Maps
Chapter 1- Intro
Chapter 2- Sculpting the Gums Part One
Chapter 3- Sculpting the Gums Part Two
Chapter 4- Sculpting the Gums Part Three
Chapter 5- Defining Lip Area
Chapter 6- Creating Scales in Hi Def Mode Part One
Chapter 7- Creating Scales in Hi Def Mode Part Two
Chapter 8- Creating Scales Using the Global Inflate Tool
Chapter 9- Creating Lip Scales
Chapter 10- Creating Scales Using the Drag Rectangle Tool
Chapter 11- Correcting and Blending Scales
Chapter 12- Creating Bumpy Skin Areas on the Head
Chapter 13- Creating Scales on the Feet
Chapter 14- Creating Scales on the Hands
Chapter 15- Creating and Exporting a Normal Map in ZBrush
Chapter 16- Exporting an OBJ in ZBrush
Chapter 17- Importing and OBJ into Lightwave
Chapter 18- Setting Up Normal Map Node In Layout
Chapter 19- Problem Solving and Test Renders
Running Time: 2 hrs. 49 mins.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner to IntermediatePrice: $19.00
ZBrush 4 for Lightwave Users-Displacement Maps
In this videos series we show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this tutorial Lightwave and ZBrush Instructor Adam Gibson shows you how to create Displacements Maps for a Velociraptor dinosaur model originally created in Lightwave 3D. By using the sculpting tools inside of Zbrush you can add detail to your models like muscle, bone, tendons, and ligaments and export that detail out as a Displacement Map for use in other 3D programs.
Adam shows how the Displacement Node in Lightwave 3D is utilized to reproduce the detail created in ZBrush from the sculpting process. The Displacement Node set-up is shown in full detail so that the student can easily recreate it on their own and even save it for use on other projects.
Table of Contents for Displacement Maps
Chapter 1- Intro
Chapter 2- Optimizing your Mesh for ZBrush (Part-1)
Chapter 3- Optimizing your Mesh for ZBrush (Part-2)
Chapter 4- Optimizing your Mesh for ZBrush (Part-3)
Chapter 5- Checking the UV Map for Problem Areas
Chapter 6- Exporting Body Parts as Individual OBJs
Chapter 7- Importing Body OBJ into ZBrush
Chapter 8- Checking UVs in ZBrush for Problems
Chapter 9- Adjusting UV's with ZBrush's UV Master Plug-in
Chapter 10- Creating a Morph Target
Chapter 11- Increasing Subdivision Levels
Chapter 12- How to Use the OBJ ZBrush Mode
Chapter 13- Importing the Teeth OBJ into ZBrush
Chapter 14- How to Append the Teeth as a Sub-Tool Layer
Chapter 15- Sculpting the Thigh Muscles and Knee Detail
Chapter 16- Sculpting the Calf Muscles and Shin Detail
Chapter 17- Foot and Ankle Detailing
Chapter 18- Creating Rib-Cage Bones
Chapter 19- Adding Spinal Bones on the Back
Chapter 20- Neck Detailing
Chapter 21- Belly and Groin Detailing
Chapter 22- Arm and Bicep Detailing
Chapter 23- Shoulder Detailing
Chapter 24- Forearm Detailing
Chapter 25- Claw/Hand Detailing
Chapter 26- Head Detailing
Chapter 27- Preparing Mesh for Displacement Map Export
Chapter 28- Generating a Displacement Map in ZBrush
Chapter 29- Exporting a Displacement Map from the Alpha Menu
Chapter 30- Flip Vertical Button
Chapter 31- Creating and Exporting a Bump Map
Chapter 32- Exporting a new OBJ File
Chapter 33- Import OBJ into Lightwave 3D
Chapter 34- Scene Set-Up in Layout
Chapter 35- Bump Map Set-Up
Chapter 36- Displacement Node Set-Up Part One
Chapter 37- Displacement Node Set-Up Part Two
Chapter 38- Saving a Displacement Node for Other Models
Running Time: 8 hrs. 7 mins
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner to IntermediatePrice: $19.00
Zbrush 3.1 Creature Sculpting
ZBrush 3.1 Creature Sculpting
Learn the power of Sculpting in ZBrush. Create Amazing Characters, Creatures, and Monsters. Learn how to create realistic Muscle, Bone and Tendons.
Topics Include:
-How to Set-Up and use a Back-Drop Reference Image for Sculpting Details
-Inflate Brush
-Z-Add, Z-Sub, and Smoothing Techniques
-Advanced Sculpting Techniques
-Z-Sphere Modeling
-Posing Character using Transpose Tool
-Masking
Screen Resolution: 1440 x 900 pixels
Format: Quicktime
Running Time: 6 hrs.(Approx.)Price: $19.00
ZBrush 3.1 Creature Head Detailing
ZBrush 3.1 Creature Head Detailing
Experience and learn ZBrush's powerful color painting and sculpting for detailing Creatures, Dinosaurs, Monsters, and all types of crazy and wild looking Characters.
Topics:
-How to Set-Up and use a Back-Drop Reference Image for Sculpting Details
-Poly Painting
-Sculpting
-Masking
-Cavity Masking
-Mat-Cap Materials
-How to import objects from 3D Software Packages (OBJ-Format)
Running Time: 3 hrs.(Approx.)Price: $19.00
ZBrush 3.5 UV Unwrapping-Mastering UV Master
ZBRUSH 3.5 -UV Unwrapping-"Mastering UV Master"-by Adam Gibson
Learn to Master the "UV Master" Plugin. This video covers in detail the new FREE UV Unwrapping Plug-in available for Free Download at the Pixologic website.
Topics Covered:
-1 Click UV Unwrapping
-Symmetrical UV Editing
-Control Painting
-Ambient Occlusion UV Unwrapping
-Density UV Editing Preset Editor
-Work on Clone Feature
-Copy and Paste UV Buttons
-Check UV Seams and Clear Maps Feature
-How to Combine UV Masters different types of UV Unwrapping Features together for more control over your UV's
-Polygroup UV Unwrapping
-Polypaint UV Unwrapping
-Masking UV Unwrapping
-ZSphere UV Unwrapping
-Examples of how to unwrap different types of characters from basic low poly meshes to more high poly more complicated characters.
-How to use an external 3D Application in combination with UV Master Plugin to create much cleaner UV Unwrapping in ZBrush.
-How to Delete a UV Map off your mesh.
-How to Edit a UV Map in Flatten Mode using ZBrush's Move Brush
-How to Export a UV Map to another 3D program for UV Editing and how to re-import back again with the new changes to the UV.
-Create UV Maps in ZBrush easily to use in your tradiional 3D Animation Package. In most other 3D Packages UV Mapping is a very time consuming process. Speed up your productional pipeline with the techniques in this powerful training video.
Basically an A to Z course on all the new UV Unwrapping possiblities/techniques in ZBrush 3.5 using the new UV Master Plug-in.
*Running Time: 3 hrs 45 mins-Approx.
Price: $19.00
ZBrush 3.1 for Lightwave Users Volume #3-Displacement Maps
ZBrush 3.1 for Lightwave Users-Displacement Maps-by Adam Gibson
In this video tutorial series the power of combining Lightwave 3D and ZBrush is shown. There has been a lot of confusion over how to properly use these 2 amazing pieces of software in synergy with each other. Learning how to Integrate software packages is mandatory now a days when trying to work between various work pipelines whether it's within your own studio or between multiple other studios. The ability to get your models in and out and back and forth between different softwares packages for modeling and texturing is crucial.
Software Used: ZBrush 3.1 and Lightwave 3D 9.3.1
User Level: Beginner to Novice
Screen Resolution: 1440 x 900 pixels
Video Codec: Quicktime Video
Running Time: Price: $19.00
ZBrush 3.1 for Lightwave Users Volume #2-Normal Maps
ZBrush 3.1 for Lightwave Users-Normal Maps-by Adam Gibson
In this video tutorial series the power of combining Lightwave 3D and ZBrush is shown. There has been a lot of confusion over how to properly use these 2 amazing pieces of software in synergy with each other. Learning how to Integrate software packages is mandatory now a days when trying to work between various work pipelines whether it's within your own studio or between multiple other studios. The ability to get your models in and out and back and forth between different softwares packages for modeling and texturing is crucial.
Software Used: ZBrush 3.1 and Lightwave 3D 9.3.1
User Level: Beginner to Novice
Screen Resolution: 1440 x 900
Video Codec: Quicktime Video
Running Time:Price: $19.00
ZBrush 3.1 for Lightwave Users Volume #1-How to Paint Color
ZBrush 3.1 for Lightwave Users Volume #1 -How to Paint Color-by Adam Gibson
In this video tutorial series the power of combining Lightwave 3D and ZBrush is shown. There has been a lot of confusion over how to properly use these 2 amazing pieces of software in synergy with each other. Learning how to Integrate software packages is mandatory now a days when trying to work between various work pipelines whether it's within your own studio or between multiple other studios. The ability to get your models in and out and back and forth between different softwares packages for modeling and texturing is crucial.
Software Used: ZBrush 3.1 and Lightwave 3D 9.3.1
User Level: Beginner to Novice
Video Codec: Quicktime Video
Running Time:Price: $19.00